I've got an idea to temporarily add "profit" to the base item prices depending on what kind of shop keeper is being used.
The basic method would be temporarily jacking the price of specific items (script),
then having the prices reset after the shop event closes (more script)
the intermediate method would be a "wholesale" +/* "markup" = "retail"
with 'markup being a default of like 0, and with every transaction completed adding "markup" to a variable
used for determining how much gold you might find if you can unlock the shopkeeper's treasure chest
Unfortunately, I can't figure out what the syntax for addressing items is.
I tried things like
p $item
p $item[1]
p $game_party.items
but I'm getting no where fast.