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Pokemon battle hp bars

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hello,rmrk,this is my first post here! :lol:
 
ok,guys,i want to ask a script i need veeerryy much,its a battle hp bar,that of pokemon games,i want someone please make it for my project in rmvx,these are the features it needs:
1-a hp bar for our party and for enemy.
2-name in the bar,for our party and enemy.
3-a little exp bar under.
4-some animation at exp bar when level up(like in pokemon games)
 
    If you want,the features 3 and 4 are not obligatory(is this the word?),but i need the others,please.
 
a BIG thanks to anyone who dispose time to make this for me,and for help,there is the bar,from the spriters resource site.
 

 
thanks,
         see ya,
                   Drenyc.

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Well, that really doesn't look like it would fit in with the default battle system. How exactly would you want it to look in the RMVX battle system? Where would you want it to show up, etc...

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exactly as the screen,the player bar at right side,just over the windowskin,and the nemy bar at the upper left,at the size at screen,and the hp should be of the first party member.if possible,show the numbers,too,and not need to show levels,ok?
 
PS:The screen is the one in the image in the topic,where two pokemon are battling.
« Last Edit: June 12, 2010, 02:15:16 AM by Drenyc »

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This text is way too personal.
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How's that going to work with more than one enemy and more than one actor?

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i'm using the large party script,that will let only one party member everytime,and there will be always one enemy,one more thing:could you make a choosable switch to toggle the bars on and off?

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sorry for double post,but will someone make me request?i need only this to complete my battle system!

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it's time to poke
Why is it that so many people join up just to ask for something and then take off? It really bugs me that people would only show up to try and bum free help off someone without even trying to give anyone anything in return.

At any rate, if all you need is the window positions, just alias some classes and edit the dimensions (possibly without even making a new script, in which case classes do not need to be aliased).

Or better yet, use them like pictures. Hell, I could see someone eventing this thing, even. You can't say it's not possible, it's just kind of tedious either way.
« Last Edit: June 20, 2010, 01:31:07 PM by Mikhail Faulken »