p $game_troop
so I put this into my common event triggered by a skill, to check the data on the enemies to see if I could figure out what their enemy target number (in battle, not in the database) was, but i couldn't figure it out. i mean their hit points, name, which troop # they were, and so on all displayed, but I couldn't tell what differentiated zombie 1 from zombie 2.
Any ideas?
I'm trying to set up some custom skills that can target different enemies in battle and display the name of the enemy you are targeting in a loop, so if you had three enemies on the screen, two zombies and a lich, it would basically say something like
"zombie"
"zombie"
"lich"
zombie --> zombie --> lich
and then loop back to zombie.
If I could get it to display something like
'zombie[1]'
'zombie[2]'
'lich'
That would be even better, but I'm not picky.