Since I can't find Yanfly's Enemy Level control script anywhere, I thought about writing my own.
How useful would a script like this be? I already know how to vary/alter enemy base stats using scripting (again, the included help file and a look at the built- in classes, etc. really helped with learning how to do that).
I want to know a few things:
-Would a script like this really be useful when some people already have the Yanfly version?
-Since I don't have Yanfly's to work from, how could I improve compatibility?
-Would a variance range based on your level (for instance, random stats/gold drops becoming increasingly more varied for weaker enemies as you level up) be a useful function? How about making the item drops a little bit better after you reach a certain level, controlled through the noteboxes (probably the most difficult part.)