Hi,
I've been trying to improve the resolution of menu graphics by telling the windows that make up the menu screens (e.g. save screen, pause menu, inventory, etc.) to be transparent and then using...
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.windowskin("name of background image stored in windowskin folder")
... in one of the Window scripts to display an image in the background. I found out that I had to put this particular bit of script actually in the Window script instead of the Scene script because otherwise it would be referring to something that doesn't exist within that script.
This, however, causes problems because some Window scripts are used by more than one Scene, which means that if (for example) I have a background tailored to the inventory then if I try to change hotkeys (using BlizzABS), the Inventory background image will be displayed because both scripts use "Window_Item".
Ok, now for the question. Is there a way of putting the above script (along with disposing it when you close the scene) directly into a Scene script and getting it to display a picture in the background?
Screenies: