RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

[RESERVED]#Comprehensive Class Management System#

Started by salojinn, May 28, 2010, 07:54:11 PM

0 Members and 1 Guest are viewing this topic.

salojinn

I have been lurking on this forum for quite some time now as well as many others and I still can't find an all-encompassing class management script. I've searched far and wide for a system that fits the needs for the project I am currently working on and, alas, after many downloads and configurations of already existing scripts, not one has fulfilled this essential role in my game. Probably the biggest problem I am having is with the massive amounts of classes I have created, 97 to be exact, with more on the way. I feel that if a scripter were to take up this project, they would need to know at least the basics of the advancement system I wish to have worked into my game, so I have outlined the basics as briefly as I could below:

  • The system would be "tree-based". This would mean that characters begin in one "novice" class and, upon reaching a user-defined level, they are prompted to specialize further.
  • Class changes should preferably be permanent to give the feel of the actor growing in strength.
  • The ability to switch between actors in the player's party on the class change screen would be a plus.
  • During the class changing sequence/screen/prompt/what-have-you, the system should allow the player to choose from anywhere between 1-5 class specializations. Optional: Highlighting a certain class will show a class description, as defined by the user in the script.
  • Optional: The system would allow for icons to be displayed next to class names. Having the ability to enable/disable this option would be a plus, but is not required.
  • The ideal system would allow the user to set growth factors for each class in the form of a multiplier. If possible, before and after's of the current actor's attributes would be visible to the player (positive changes in green colored text, negative changes displayed in red).
  • Upon changing classes, the actor will not lose the ability to use previously learned skills/spells.
  • Progressing through classes would allow the actor to gain or lose abilities such as "Two Swords Style", "Auto Battle", "Super Guard", "Pharmacology", and "Critical Bonus".
  • Optional: The system would allow the user to set switches/variables which would unlock/lock certain classes. This would be great for alignments and the need to complete certain quests in order to unlock a class.
  • The ability to call the class change screen in-game from an event and/or from the in-game menu (such as a "Class Progression" option).

Any additions or improvements to the above list would be awesome and entirely welcomed.

These specifications were inspired by a number of class changing scripts I have tried but have either not been able to get to function properly, or have lacked vital features I would wish to have implemented in my game. I apologize ahead of time if such a script already exists or my request is simply too complex or unreasonable. I've tried everything from rigging up in-game events and such, but nothing has worked... so here I am.

*Gets on knees and begs*
Someone, please come to my rescue!
"On rare occasions one does hear of a miraculous case of a married couple falling in love after marriage, but on close examination it will be found that it is a mere adjustment to the inevitable."
~Emma Goldman

modern algebra

Alright, I'll do it. It might take a while since I have to finish up another script I am working on and my time is limited, but this sounds fun.

salojinn

Quote from: modern algebra on May 28, 2010, 08:06:15 PM
Alright, I'll do it. It might take a while since I have to finish up another script I am working on and my time is limited, but this sounds fun.
No worries, there is no rush. Thanks for your help! ;D
"On rare occasions one does hear of a miraculous case of a married couple falling in love after marriage, but on close examination it will be found that it is a mere adjustment to the inevitable."
~Emma Goldman

cozziekuns

Quote from: salojinn on May 28, 2010, 07:54:11 PM
Progressing through classes would allow the actor to gain or lose abilities such as "Two Swords Style", "Auto Battle", "Super Guard", "Pharmacology", and "Critical Bonus".

Lol, I made that around 2 hours ago (Link).

I'll let Modern handle the rest.