Hi, is there a way to get an event with a move route so the move route continues from the last movement each time the player touches the event without it resetting the move route?
I'm working on an event that has a movement plotted (it turns a lot, too) out for it and it's set to "Play Touch," but it should only move WHILE the player is touching the said event. The problem with it is, if you set it to player touch it'll reset its path each time the player touches it.
I thought about making a separate each time it takes a turn, but I ran into a few problems aside from the obvious billions of events required.
I also thought of making it bump up a variable value for each space it moves and have it check it each time the player touches it, but that seems like a lot of work.
Thank you,
Rex.