Okay, so, I might make an RPG in RMVX, lol. Mostly because I played FFI on PSP, and it was pretty cool, and it almost looks like RMVX stuff with some different graphics. Heck, if you had the graphics/resources, you could probably remake it on RMVX.
Anyways, I'm looking for a specific non-default battle system. There was one for RMXP, but I can't find an example of it because I have no idea where the heck the RMXP scripts listing went.
The characteristics of the battle-system were as such:
- The battle was set up like a... White Ties kinda thing, if you know what that is. I don't really, but dollmage made a lot of battlers for that. Anyways, basically, The screen has the monsters on the left side of the screen and the characters on the right. The status/command window is on the bottom.
- The battlers didn't actually need to be put in as the characterchip/charasets themselves acted as battlers. When it was their turn to attack, they walked over and the hit animation occured. When they cast spells, animations took place on the characters and any targets of the spell.
- The monster's battlers were charasets as well.
That was basically it, I think. I don't think this script is too hard to make if it doesn't exist already, but I doubt my scripting capabilities, and yeah. Thanks for any help.