RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Advanced Topic... Battle System Engine?

Started by DarkDestroyer, May 20, 2010, 06:57:25 PM

0 Members and 1 Guest are viewing this topic.

DarkDestroyer

Hello everyone,

I've come here today to ask if the impossible can be done. You see I want to essentially use the RMVX battle engine in an RMXP game. Is there any way I can possibly do this, or anything similar? (If you're wondering why I don't use the RMVX engine instead,... its because I absolutely dislike the limited amount of 5 tilesets and the maps look 5 times better in XP then in VX...)

Zylos

Well, I'm not sure if there is or not, but I do know there is a way for you to use XP tilesets just as easily as VX tilesets. Not what you're looking for though, so I'll do a bit of digging to see if there is anything for you.




DarkDestroyer


Nessiah

Well, it does take a while to make VX map like XP because of the way it handles autotiles but it's certainly possible, just more work. Bulletxt has a script that should allow you to change your tiles so you can have unlimited ones and KGC has one that will allow you to change the passabilities such as 4 direction etc.

As for the battle system, depending on how "customized" it is, there is a huge chance that you will need to rewrite the script to XP format because of the difference in structure. I believe VX uses the same format as Sephiroth's SDK (in XP).