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[RESOLVED] RMVX Area Weather Effects

Started by Strak, May 16, 2010, 10:43:39 PM

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Strak

Area Weather Effects
May 16th, 2010




Summary
Basically, a script that changes the weather depending on the AREA you happen to wander into. For example, A world map with a snowy continent, with an area that determines the monsters you encounter. Once you enter that area, the weather changes to snow.

Features Desired

  • Any desired weather effect in RMVX
  • Change the power
  • Change the start-up time (in frames)

Games its been in

  • Pokemon Ruby/Sapphire/Emerald




Did you search?
Yes

Where did you search?

  • Google
  • Everywhere on this site
  • Yahoo (Which is fail compared to google, btw)

What did you search for?

  • RMVX area weather
  • RMVX weather change
  • RMVX area weather change

Just for good measure...
Please? :lol:

Gods ain't gonna help ya son...

modern algebra

#1
Well, you could use this script: Switch Operations

and then just have a parallel process running in the map that checks the value of the area switch and turns on the appropriate weather effect when it is true. Depending on how many you need, it is feasible. If you're worried about lag, you can just put a few wait frames at the end (or throughout) the parallel process.


EDIT::
I made a little demo and attached it:

Strak


Gods ain't gonna help ya son...

modern algebra

Also, I used three different switches in the demo, but you could have done it with only one. I just did that to make it more clear. I'm glad it works for you though. Change the tag in the title to [RESOLVED] if it is sufficient.