RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RESOLVED] RMVX Area Weather Effects

0 Members and 1 Guest are viewing this topic.

****
I saw a squirrel...
Rep:
Level 82
...it got in my way.
Area Weather Effects
May 16th, 2010



Summary
Basically, a script that changes the weather depending on the AREA you happen to wander into. For example, A world map with a snowy continent, with an area that determines the monsters you encounter. Once you enter that area, the weather changes to snow.

Features Desired
  • Any desired weather effect in RMVX
  • Change the power
  • Change the start-up time (in frames)

Games its been in
  • Pokemon Ruby/Sapphire/Emerald



Did you search?
Yes

Where did you search?
  • Google
  • Everywhere on this site
  • Yahoo (Which is fail compared to google, btw)

What did you search for?
  • RMVX area weather
  • RMVX weather change
  • RMVX area weather change

Just for good measure...
Please? :lol:
« Last Edit: May 17, 2010, 01:50:16 AM by Strak »

Gods ain't gonna help ya son...

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Well, you could use this script: Switch Operations

and then just have a parallel process running in the map that checks the value of the area switch and turns on the appropriate weather effect when it is true. Depending on how many you need, it is feasible. If you're worried about lag, you can just put a few wait frames at the end (or throughout) the parallel process.


EDIT::
I made a little demo and attached it:
« Last Edit: May 16, 2010, 11:27:48 PM by modern algebra »

****
I saw a squirrel...
Rep:
Level 82
...it got in my way.
That's great, thank you very much!

Gods ain't gonna help ya son...

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Also, I used three different switches in the demo, but you could have done it with only one. I just did that to make it more clear. I'm glad it works for you though. Change the tag in the title to [RESOLVED] if it is sufficient.