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Monster skill revamp

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**
Rep: +0/-0Level 82
me again with another request =o
let's see if someone will accept this one ;x

I'm using modern algebra's "notefield editor" script... and it work wonders with all those tag scripts that can change skills and monsters

BUT there is one thing no one did yet and I really need it...

a way to modify MONSTER skills

by that I mean adding skills with notetags, something like <sk 4 5> would give a monster the skill "4" with priority "5"

and it would be better if there was some new conditions for monsters to use those skills, something like... "only use skill 5 when you have state 2" or "dont use fire skills if you're freezing"

can something like that be done? I really don't like how rmvx skills works for monsters ;/ we can only have a limited customization on how they will use the skills

***
Rep:
Level 82
aka DigiDeity
Hay,
just look in Database > Enemies > Action Pattern and you'll find all your requests. You can add as many actions as you wish.

Deity
Greetings
DigiDeity

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****
Rep:
Level 83
h3llh0und is talking about changing the skills in game.
h3llh0und also wants a way to make skills available as long as the state isn't applied. The one where states are applied is in the editor, however

***
Rep:
Level 82
aka DigiDeity
h3llh0und is talking about changing the skills in game.
h3llh0und also wants a way to make skills available as long as the state isn't applied. The one where states are applied is in the editor, however

You can do it with eventing.
If you look at "Conditional Branch" you'll find a condition that if one of the enemies has a state then do something. If this condition met just use force action and the enemie will use the wanted skill. Also a randomchance for any skill is possiible with a variable.
Don't take me wrong maybe I just can't understand what is needed. :D

Deity
Greetings
DigiDeity

├Work┤
├Contact┤


**
Rep: +0/-0Level 82
h3llh0und is talking about changing the skills in game.
h3llh0und also wants a way to make skills available as long as the state isn't applied. The one where states are applied is in the editor, however

You can do it with eventing.
If you look at "Conditional Branch" you'll find a condition that if one of the enemies has a state then do something. If this condition met just use force action and the enemie will use the wanted skill. Also a randomchance for any skill is possiible with a variable.
Don't take me wrong maybe I just can't understand what is needed. :D

Deity

yeah i know about it... but the problem is that I DONT know the monsters the player will encounter...

I mean, I heavily moded my game to be as random as possible, something like... wolf battles have a chance to appear black wolfes and eagles

things like that ;/

there is no way to event this kind of thing, rmvx doesn't have a way to check if a certain monster type is in battle (only if I check manually one by one and this would take tons of lines and pages for EACH monster group I have)

if you guys want I can post a demo of my game so you can see what I mean by "heavily moded"

aaand, I want to use modern algebra's note editor to change certain monsters stats and skills "in game", for that i would need a way to add/remove and control the conditions of certain skills with the notefield


ps: and some battle commands don't work because i'm using tankentai sbs