h3llh0und is talking about changing the skills in game.
h3llh0und also wants a way to make skills available as long as the state isn't applied. The one where states are applied is in the editor, however
You can do it with eventing.
If you look at "Conditional Branch" you'll find a condition that if one of the enemies has a state then do something. If this condition met just use force action and the enemie will use the wanted skill. Also a randomchance for any skill is possiible with a variable.
Don't take me wrong maybe I just can't understand what is needed.
Deity
yeah i know about it... but the problem is that I DONT know the monsters the player will encounter...
I mean, I heavily moded my game to be as random as possible, something like... wolf battles have a chance to appear black wolfes and eagles
things like that ;/
there is no way to event this kind of thing, rmvx doesn't have a way to check if a certain monster type is in battle (only if I check manually one by one and this would take tons of lines and pages for EACH monster group I have)
if you guys want I can post a demo of my game so you can see what I mean by "heavily moded"
aaand, I want to use modern algebra's note editor to change certain monsters stats and skills "in game", for that i would need a way to add/remove and control the conditions of certain skills with the notefield
ps: and some battle commands don't work because i'm using tankentai sbs