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Event Graphics Underneath | or | Additional Parallax Background (Resolved)

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Hi, I checked in the Script Database, but didn't see anything along these lines for general maps.
Well, let me start by describing my situation.
I'm having a little trouble with layers on a particular map.

  • It has a panorama parallax background.
  • Two character event graphics overlays, one set to Bellow Character and the other set to Above Character, I'm having trouble with the one that is set to bellow.
  • And a Multiple Fog layer.

Everything works fine, except that all of the other events on the map, that are not set to Above Character, appear bellow the one ground event layer.
Here's a screenshot:



As you can see, the only other event visible is the player, and all of the events I'm wanting to display have been set to Same as Player.
I believe this is because the event for the ground has to be placed all the way at the bottom of the map in order for it to completely cover the walking area, and since VX has the feature that makes events that are lower appear as if their in front, this happens.
I could understand this if the event were set to Same as Character, since that should appear in front of the other events, but it's set to Bellow Character, and for some reason it covers all of the Same as Character events.
So, what I'm asking is if someone could make a script that either:

  • Sets a specific event to appear bellow all other events, regardless of its placement on the map.
Or
  • Adds the option for an additional parallax background.

Here is the graphics for ground layer that I'm trying to apply this to:
http://thebenevolent.net/imghost/files/k9qgwf17jiuojj5mi4p.png

If someone could make one of these scripts it would be a huge help.
« Last Edit: May 12, 2010, 11:59:43 PM by Palsa »

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Hmm, try this script by worale:

Picture below Characters

It allows you to set some pictures to have a z value lower than characters, which I think is kind of what you want, though in order to keep it stationary you will need to update it every time the screen moves, which could be a pain.

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Thanks, I'll give it a try. ^_^

[Edit]
I just tried it, couldn't get it to work.
« Last Edit: May 12, 2010, 09:56:39 PM by Palsa »

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
You couldn't get the script to work? Or you couldn't get the picture not to move with the screen?

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Sorry, I meant that I couldn't get the image to stay fixed to the map, the script worked though.
How exactly would that work? 
I'm not familiar with any methods on achieving it, so I have know idea as to what I should do. :)

[Edit]
I just found a script in response to another post on rpgmakervx.net, I'm going to try it out and see what happens.
http://www.rpgmakervx.net/index.php?showtopic=20159&pid=175653&mode=threaded&show=&st=0

[Edit]
K, I just tried the two, and they work, but the problem with the event tiles appearing underneath is still present.


Note, I used a different graphic in the screenshot to show how it looks in game.

[Edit] (Resolved!)

Apparently what was wrong is that the regular tile sets, such as A, B, C, D and E, etc.
Will not load above certain events, most likely because of the passage settings, and it appears the settings still apply when their used as event tiles.



Thanks a lot for the help and suggestions! ^_^

Problem solved.
« Last Edit: May 12, 2010, 11:56:02 PM by Palsa »