Someone said stats editing like
$game_actors[1].agi += 200
or
$game_actors[2].str += 35
could work (and it does), but things like PDEF only exist for equipment so the script editor needs some kind of prompt to create PDEF independent of equipment. Now I know if I modify this line in Game Actor:
return pdef1 + pdef2 + pdef3 + pdef4 + pdef5
to anything like
return pdef1 + pdef2 + pdef3 + pdef4 + pdef5 + my_new_stat
whatever I set as my_new_stat to be, it changes accordingly, but how do I access "my_new_stat" from the event script editor?
When I created my own stamina stat, I had to define it all over the place, in the Window Base, in the Game Actor, in the window Status, and so on. But realizing I didn't have a way to access it from the game, it ended up being a mesh of two stats, Strength and Level, plus a constant. So if anyone wants to know how to make a hybrid Stat, I can totally do that, but without knowing how to make an event script to address it, it won't feel like a real attribute.
This just means I've figured out half the puzzle.
a string like this
$game_actors[10].sta += 200
still doesn't work.