Parallel Lines - Recruitment
See the Parallel Lines topic for more information.What I need
- Spriters - although I have two able spriters at work on this, one's away on holiday for a week and the other doesn't have a mouse. Dx More help would be greatly appreciated. UPDATE: Both spriters are working at FULLSPEED. =D
- Artists - primarily for facesets. My main concern is to get a single 'neutral' expression faceset for each character down, but if somebody's happy to make expressions, (although that
will be a lot of work - there are nine characters, even if one of the characters' faces is covered by a mask) then they're free to do so.
- Brainstormers - as a free-roam game, Parallel Lines will have multitudes of quest lines, freeform and documented using
modern algebra's
Quest Journal v1.1. I need INSPIRATION behind these plotlines - amongst other stuff - so, essentially, I need people to inspire. This job is
essentially the same as a story developer.
- Background-makers - these would be backgrounds made from VX, essentially like the ones in
Drunken Paladin's
Tales of the Drunken Paladin. I can do this, but with eventing and mapping coinciding, it does seem that someone taking a small load off of my back could help immensely.
- Composers - After all, what is a game without music?
What I have
Spriters (3 positions filled, 1 position empty)- RurouniH (offsite)
- Dark Kaizer (offsite) (CHIEF SPRITER! :3)
- cozziekuns
- Position open
Faceset Artists (1 position filled, 1 position empty)- IAMFORTE
- Position open
Brainstormers/Story Developers (4 positions filled)- Sky_of_Order (CHIEF BRAINSTORMER! :3)
- ArcticPhoenix (Offsite) (Co-CHIEF BRAINSTORMER! :3)
- DarkKaizer (OFFSITE)
- NullandVoid (OFFSITE)
Background makers (1 position filled, 1 position empty)- Sky_of_Order
- Position open.
Composers (2 positions filled)- n3wman918
- NullandVoid (Offsite)
Phaaze22 (Offsite) is pending.
...wow, I realise how much I essentially overuse the word 'essentially'....
What I aim to achieve
- To have a full team assembled and a detailed project analysis (WITH SCREENSHOTS) by 1st May 2010.
- To have all 9 character sets finished by 1st May 2010. (DONE)
- To have all 9 facesets finished by 1st June 2010.
- To have a working demo ready by 1st July 2010.
- To have a full soundtrack ready by 1st July 2010.
- To have a base soundtrack ready by 1st June 2010.
- To have all my resources collected and ready to go (music, graphics, databasing) by 31st July 2010.
As you can see, I aim to achieve quite a lot by the end of July. With a bigger team at my side, it should make stuff a lot easier.
What I can reward
I apologise in advance; my skills are fairly limited and I'm broke; this game is just for leisure, to be honest, but here's what I can offer.
- A written piece, poetry or prose (I've never had anyone want this as a reward, but the offer still stands)
- A large Easter Egg or independent quest in Parallel Lines.
- My undying friendship (compulsory)
Although I have no successful projects up, I do have a repertoire of half-done attempts with shitty scripting, mapping, etc... but I've trained since then. This project is also crammed full of scripts that will hopefully make the game as interesting and efficient as possible.
So... there's my pitch. Are there any questions?
~SoO