Wow, that's some really good looking maps, and you're making it on Corel Draw?! Impressive! You're one dedicated RPG maker. ;)
Can you make maps for please? Maybe? Perhaps? No?
-Oh, I hope I'm not necroposting here. This is just to tempting to respond to,
Thank you! ^_^
It's actually Corel Paint Shop Pro X2, Corel Draw is a different graphics editor.
Some of the graphics are from Gust games, Gust being the company that makes the Atelier series.
I generally have to modify the original maps quite a bit before using them, one example is Larisa Landing, in the screenshot you see a landing surrounded by water, but the map was originally from Altena, a city in the sky from Ar tonelico.
The Highlands and Forrest maps were made entirely by hand, though once again, I borrowed Gust graphics for the trees and landscape.
I also tried something different on the Highlands map, Corel Paint Shop Pro's Picture Tube Tool.
After edting Gust graphics into a Picture Tube, I can draw with it in my graphics editor.
Here are a couple more maps that I've been working on:
And I've been working on the graphics for the Marsh:
http://thebenevolent.net/imghost/files/wa1ixg4fa8i1037z4y8i.jpghttp://thebenevolent.net/imghost/files/3drqsu9ocrmnt9jjybwx.jpghttp://thebenevolent.net/imghost/files/87do29w157jv1k1j6510.jpghttp://thebenevolent.net/imghost/files/iz7bqxmpcxlc6oljbf14.jpghttp://thebenevolent.net/imghost/files/ugs0ex3xbb00u01sfzr.jpgJust like with Highlands map, I used the Picture Tube tool to draw the entire thing.
I think I'll do more Picture Tube maps in the future, their rather fun to make. ^_^
As for your request, at the moment I'm not entirely sure, as I have a lot of projects to finish.
But if you could send me a few pictures of your current maps, with a quick explanation as to what your wanting, I might be able to give it a shot when I have the time.
Though keep in mind, I would have to create new picture tubes, since I have no intention of using Gust's graphics outside of fan related projects.
Also, any eventing or map assembly will be entirely up to you, though I would try to find the best available options to reduce the amount of difficulty.
Yanfly's put out few newer scripts in his Melody series, and this one allows for 8 directions, in case you're still looking for such a script.
Yanfly's wiki entry for Extended Movement
The script itself.
Nice maps btw.
Thank you! ^_^
I actually stumbled across that two days ago while watching one of Yanfly's YouTube videos. ^_^
At the moment, I'm not sure if I'll go with it, since I've already added Kylock's 8 Directional Movement script.
For some reason it seems to disable angled wall movement when installing Yanfly's script, not sure as to why.
I like how Yanfly's script includes the alternate animations, such as Idle movement, but Kylock's script works better with my maps, so I guess I'll wait and see if Yanfly applies an update to the script.
The Melody Engine looks extremely awesome, I've been considering whether or not I should use it.
I especially liked the Grandia style battle bar, but I've already started with the RPG Tankentai Sideview Battle System, so I'm currently undecided.
Now, if there were a way to apply the CTB or ATB aspect of Yanfly's battle system to the RPG Tankentai Sideview Battle System, I would do so in a heartbeat, since I don't particularly care for the ATB system that's included with it.
Oh, while looking through the Pocket House site I came across several mini games that were created by Shanghai.
Their very similar to the gathering, fishing and mining mini games found in the Mana Khemia and Atelier series games, so I think I might include those.