Main Menu
  • Welcome to The RPG Maker Resource Kit.

Deity's SkillTree

Started by Deity, April 08, 2010, 09:15:51 PM

0 Members and 1 Guest are viewing this topic.

Deity

#25
Oh Xzygon is on the right track. If you have the same Script two time in the same scriptlist it could cause the error,also. Check it ouf maybe it was just a mistake.

Deity

_______________________________________________
EDIT:
I'm just finished a better controll of the cursor with all 4 directions. I hope you'll like it!
Have fun while testing.

Deity
Greetings
DigiDeity


├Work┤
├Contact┤


modern algebra

The cursor movement is much more intuitive. Looks great Deity!

apoclaydon

great script just one minor question is it possible to make skills unlearnable depending wot direction you go eg
a mage has 2 trees one for offensive and one for defencive. would it be possible to have it so if u choose defencve then u cnt choose from the offencive brance

flumi94

To call the SkillTree you have to write this in the "Call ..."

what does that mean?  :o

flumi94

ah ok i opened the demo....

i have to unpack the thing because i got an error.

now i know how to open demos, thanks.

(i mean to open it to edit and so on, not the game)

Infinate X

#30
It's like an improvement of Diablo 2's skill tree! :D

EDIT: I finally found a game to use this this in that I think I'll finish! BTW I search skill tree and my reply is how I found this :D

EDIT2:LOL same smily in both posts

phoenixn91

#31
one question, does it allow learning of passive skills or only active skills?

(active = skills that we can/have to use ; passive = always active, we don't have to use it -e.g.: Standard Defense Up skill-)


Nvm the question o.O found a script for passives that would go with this well
"Let the wings of an angel carry you on your way to happiness,even in hard times" ~O.d.l.T.~



Vegassims4

I having trouble with you skill tree system every time I call the script this pops up.



Script 'Skill Point' line 446: NoMethodError occurred.

undefined method 'learnings'for NilClass:Class

What do I do?

kazma

is it possible to set this so you can access the skill-tree from the menu, or do you have to set a call event every time you want to use it?

pacdiggity

#34
You could alter your Scene_Menu to include an option for the skill-tree, or better yet, alter Scene_Skill. For example, in the update method of Scene_Skill,if Input.trigger?(Input::X)
  $scene = Scene_SkillTree.new(@actor_index)
end
should work, if you're having trouble doing this just ask me to do a rewrite of the class for you.

LE EDIT:: Alternatively, stick this below the skill tree script, but still above main.
Code (FIX) Select
class Scene_Skill < Scene_Base
  alias pac_deity_skltr_updsklselect update_skill_selection
  def update_skill_selection
    pac_deity_skltr_updsklselect
    if Input.trigger(Input::X)
      $scene = Scene_SkillTree.new(@actor_index)
    end
  end
end
it's like a metaphor or something i don't know

Ghangis24

#35
Hi! Great, great script! :)

I've included access to the skill tree in my party menu but right now using it only allows you to access the skill tree of the first member in your party. Is there any way I can make it to where once you select the option to access the skill tree, it allows you to choose which character in your party you want to customize?

EDIT: Also, is there a way to add text above a tree? To specify what kind of tree it is? (defense, attack etc,.)

LAST EDIT: Not to keep adding to the problems here (haha) but I get an "comparison of Fixnum with nil failed" error when I go to learn a new ability.

Kotone123

Thankyou Thankyou!! You have no idea how long I've been looking for a script like this, and I cant create my own since I'm still a beginner Scripter.... Wonderful.

Xearoth93z

#37
I got a question about adding points to use for multiple characters:

Since you can select which actors get points by using 'add_skill_points(party_member_id,points)', I noticed that the actor_id you have to put in is the ID (actor 001) minus 1 from it, so to add points to Actor 1, you put add_skill_points(0,3)
and I thought that was odd.

and

Is there a way where I can gain points after defeating an enemy and only the people in my party get 'X points'?