[codebox]Battler Frame Animations
#--------------------------------------------------------------------------
# No. - Battler graphic file used.
# 0: Normal Battler Graphic. In the case of Actors, 0 refers to
# default walking graphic.
# n: "Character Name + _n", where n refers to the file number
# extension. An example file would be "$Ralph_1". These
# files are placed in the Characters folder.
# Use "_1" for non-standard battler, like Minkoff's or Kaduki.
#
# Row - Vertical position (row) of cells in battler graphic file. (0~3)
# Speed - Refresh rate of animation. Lower numbers are faster.
# Loop - [0: "Round-Trip" Loop] Example: 1 2 3 2 1 2 3 2 1 ...
# [1: "One-Way" Loop] Example: 1 2 3 1 2 3 1 2 3 ...
# [2: One Loop, no repeat] Example: 1 2 3 .
# Wait - Time, in frames, before animation loops again.
# Does not apply if Loop=2
# Fixed - Defines loop behavior or specific fixed frame display.
# -2: Reverse Loop Animation. Also reverses weapon animation.
# -1: Normal Loop Animation
# 0~2: Fixed frame display. Refers to frame on character sprite
# sheet starting where 0 = left-most frame.
# Z - Set battler's Z priority.
# Shadow - Set true to display battler shadow during animation; false to hide.
# Weapon - Weapon Animation to play with battler frame animation. For no
# weapon animation, use "".
# ANIME Key No. Row Speed Loop Wait Fixed Z Shadow Weapon
"WAIT" => [ 1, 0, 15, 0, 0, -1, 0, true, "" ],
"WAIT(FIXED)" => [ 1, 0, 10, 2, 0, 1, 0, true, "" ],
"RIGHT(FIXED)" => [ 0, 2, 10, 1, 2, 1, 0, true, "" ],
"DAMAGE" => [ 1, 1, 5, 2, 24, -1, 0, true, "" ],
"ATTACK_FAIL" => [ 2, 3, 10, 1, 8, 0, 0, true, "" ],
"MOVE_TO" => [ 1, 3, 11, 2, 0, -1, 0, true, "" ],
"MOVE_AWAY" => [ 1, 3, 11, 2, 0, -1, 0, true, "" ],
"ABOVE_DISPLAY" => [ 0, 1, 2, 1, 0, -1, 600, true, "" ],
"WPN_SWING_V" => [ 3, 0, 4, 2, 0, -1, 0, true,"VERT_SWING"],
"WPN_SWING_VL" => [ 3, 0, 4, 2, 0, -1, 2, true,"VERT_SWINGL"],
"WPN_SWING_VS" => [ 3, 0, 8, 2, 0, -1, 2, true,"VERT_SWING"],
"WPN_SWING_UNDER" => [ 3, 1, 2, 2, 0, -1, 2, false,"UNDER_SWING"],
"WPN_SWING_OVER" => [ 0, 1, 2, 2, 0, -1, 2, false,"OVER_SWING"],
"WPN_RAISED" => [ 3, 1, 2, 2, 28, -1, 2, true,"RAISED"],
"WAIT_CRITICAL" => [ 1, 2, 15, 0, 0, -1, 0, true, "" ],
"SKILL_POSE" => [ 3, 3, 6, 0, 0, -1, 0, true, "" ],
"VICTORY_POSE" => [ 2, 0, 29, 2, 0, -1, 0, true, "" ],
"DEATH_POSE" => [ 2, 3, 10, 1, 0, -1, 0, false, "" ],
"EVADING_POSE" => [ 2, 1, 5, 2, 0, -1, 0, true, "" ],
"ATTACK_MOVE" => [ 1, 3, 5, 0, 0, -1, 0, true, "NO_SWING" ],
"JUMP_ATTACK" => [ 3, 0, 5, 2, 0, 0, 0, true, "" ],[/codebox]