This isn't my site so I couldn't care less about anti-piracy rules. I'm entitled to my opinion as much as you are. At least I'm not a thief. Why should I leave? I like it here. And what's with the "Calm down, shut the fuck up" bullshit. I am calm. I'm also opinionated and passionate about gaming. Piracy hurts gaming. So... I don't think I'll be shutting the fuck up anytime soon either.
Hey bro let me clue you in.
You're not just voicing your opinion, you're being slanderous and rude, and you're also cavorting around promoting your worldview like you're somehow better than everyone else because you don't download games. And don't say that's not what you're doing because your first post in this topic is exactly that.
Slow down, sit back, and next time, don't immediately maul the topic poster eh?
edit: you know what? I'm not quite done here.
I'd like to point out your total logical fallacy there. See, the whole argument with pirating music was that it caused people to lose money and blah blah blah, but oh wait, lookie
here: pirates 10 times more likely to -buy music-? What? Oh god the world is turning upside down!
It's called exposure and market penetration. Game companies want exposure, they want people to play the game, they want people to tell their friends how awesome it is and they want publishers to rave about it and they want advertisements everywhere. In fact, most independent game developers I've talked to have said they'd rather that people download and play their game than never see it because they didn't feel like buying it. Word of mouth and publicity and market penetration create SALES. An obscure game that isn't played generates no sales, a game that is so popular that all the download sites have a pirate iso of it is obviously doing well.
Consider for a moment that the same model works as with music, people who download games are more likely to buy them. Why? Because it's more important to them. Consider that people might download games to see if they're any good before forking out for them because demo versions always suck and never give a good idea of what the finished project is.
Also if piracy was hurting gaming, then the industry wouldn't be
growing everywhere. Take it from someone who is studying to go into the field, it's bullshit propoganda.
Also most games that you buy come with uber-draconic invasive privacy-destroying anti-piracy measures. Wait WHAT?! I just bought this game and now you're putting spyware on my computer to make sure I didn't steal it? Best idea ever amirite? Anti-piracy turns people into pirates, productive isn't it? Maybe if they stopped trying to control people's computers then they wouldn't have to worry about people pirating a game to avoid DRM forcing you to deal with shit like having to
log in to a server and maintain an internet connection to even load your SINGLEPLAYER SAVE GAME or SAVE YOUR GAME while your system is slowed down by constant phone-home calls by the DRM program, and should your internet break TOUGH LUCK, YOU CAN'T EVEN PLAY SINGLEPLAYER. Game companies are fighting a losing battle.
How about this, what if you borrow your friend's copy of the game and play it and then beat it, giving it back to your friend after you complete your gaming experience, no longer feeling the desire to buy the game yourself as you already finished it. OOPS YOU DIDN'T BUY IT, LOST SALE TO THE DEVELOPER!!1!1!! Same thing as piracy. Refute that for me. I'd love to hear your rebuttal.
Also cut the crap with all of this
"well excuuuuuuuuuuse me princess" crap, you self-righteous little asshat, if you want to state your opinion do so but cut the crap with the self-justification and egotistical idea that your moral standards make you superior to people, giving you a license to be a dick in every thread where someone even barely mentions piracy.
It's like listening to a fundie at an atheism convention.
I'll end this with a quote from a rather inspirational segment on copyright from an author named Cory Doctorow
It's the twenty-first century. Copying stuff is never, ever going to get any harder than it is today (or if it does, it'll be because civilization has collapsed, at which point we'll have other problems). Hard drives aren't going to get bulkier, more expensive, or less capacious. Networks won't get slower or harder to access. If you're not making art with the intention of having it copied, you're not really making art for the twenty-first century. There's something charming about making work you don't want to be copied, in the same way that it's nice to go to a Pioneer Village and see the olde-timey blacksmith shoeing a horse at his traditional forge. But it's hardly, you know, contemporary. I'm a science fiction writer. It's my job to write about the future (on a good day) or at least the present. Art that's not supposed to be copied is from the past.
I agree with this man.
Games are art, don't get me started on that, it's a new discussion for another time.