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[Request] Game Completion Requirements

Started by Sashikinaroji, March 27, 2010, 09:32:33 PM

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Sashikinaroji

I was thinking about having a function for my game, so that, when the player has successfully completed a game, new options are unlocked for consecutive plays.

That is, I want a script that will adjust the menu if say, switch A is activated (game completion) and then, if it is, the new part of the menu pops up. This can be used to have alternate storylines, or even, with some tweaking, a New Game + function that would let you keep all your items, weapons, etc from a completed save game and use them in a new game (with enemies suitably altered to be stronger and more deadly ^___^)


If anyone has a clue to how this is done, speak now, or speak in a little bit, or forever hold your peace until you speak!

(and a smiley for good measure)

;8
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

modern algebra


Sashikinaroji

#2
Modern, You're some kind of wonderful....

Yeah yeah yeah yeah...

EDIT: But that wont work... This is just a continuance of a save state... What I need is something that would put a new option on the title menu to make a new game plus using completed games... Well, not actually, kinda like a bonus mode, is what I mean...

Its all the same places, but different events (starting location is also different I suppose...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.