I was thinking about having a function for my game, so that, when the player has successfully completed a game, new options are unlocked for consecutive plays.
That is, I want a script that will adjust the menu if say, switch A is activated (game completion) and then, if it is, the new part of the menu pops up. This can be used to have alternate storylines, or even, with some tweaking, a New Game + function that would let you keep all your items, weapons, etc from a completed save game and use them in a new game (with enemies suitably altered to be stronger and more deadly ^___^)
If anyone has a clue to how this is done, speak now, or speak in a little bit, or forever hold your peace until you speak!
(and a smiley for good measure)