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[Resolved!] Char walks on TileA

Started by Sashikinaroji, March 26, 2010, 03:20:16 AM

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Sashikinaroji

For some reason my characters are walking on TileA... I don't know why this is...

I've checked the phasing, and that was not the issue.
I checked to see if my ctrl key was stuck or malfunctioning, it was not
I tested the other tilesets, and have come to the conclusion that TileA is the only one that my chars are not blocked by phasing!

I'm so confused...

Anyways, the thing is, for some reason, my TileA is being passed through as if it had phasing on, although it doesn't. But for some reason, my other tiles are unaffected...

The list of Scripts I'm using are:

Yez Core Fixes and Upgrades (Yanfly)
On-Screen Shop (Woratana)
Damage Popup (Modern)
Tutorial screens (Modern)
Yez Options menu (Yanfly)
Yez Party selection system (Yanfly)
Yes Status Command Menu (Yanfly)
Yezvictory aftermath (you get the idea)
Yez victory aftermath compatibility

Any ideas of how to fix it, eh?
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Sashikinaroji

Hope no one minds that I *bump* this...

I have good reason for it, really...

Actually I would like to say that the problem is definitely in one of the scripts... I started a new project and there were no problems... I don't know why...

Later, most likely tomorrow, I will be checking individual scripts, and I wholeheartedly hope that it is the YEZ bug fix that is the problem child, just for irony's sake...

((Note to self and all others: I advise against posting in a board immediately following posting a topic... I actually had a Bump Fail...))
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

modern algebra

Check the passability of the first tile of TileB. It should be *. If it's O, it could be causing the problem.

dricc

And if you think that the problem come from a script , suppress them one by one ... And you will know which one is changing the passability .
You can use my scripts freely . but not for commercial use .
:ccbync:
Don't encrypt your game !!!
Want to give me credit ? Easy ,add me in your game :

Sashikinaroji

Quote from: modern algebra on March 26, 2010, 11:50:55 AM
Check the passability of the first tile of TileB. It should be *. If it's O, it could be causing the problem.

Oh modern, my knight in shimmering armor *swoon fake*


seriously though, thanks... I had no idea that the problem with TileA was caused by TileB... that's kinda crazy, ya know?

But seriously, Thanks.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Grafikal

lol, i seriously see this issue all the time and it's ALWAYS solved like that. i'm not really certain how it's not common knowledge by now.