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Teleport without fade

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Level 83
Look at me, runnin' and all
Project of the Month winner for August 2009
Hello!

Little and simple question (for some of us) this time... As we all know, in RMXP there was a function that made us teleport to a location on the map without a black fade. Is that in any way possible in RMVX?

Japur
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As far as I know, it's only possible with a script, such as the one I wrote here. I am sure there are other scripts out there as well.

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Level 83
Look at me, runnin' and all
Project of the Month winner for August 2009
Dude... every time I'm looking for a script, I only have to search for it, and I always find one of YOUR scripts. :o You're SO awesome. :o This time I couldn't find it, and you just redirect me. ;D You're the most awesome scripter in the world! :D
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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Most Mature Member2011 Favourite Staff Member2011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Best RPG Maker User (Scripting)2010 Best RPG Maker User (Scripting)2010 Most Mature Member
Well thank you, though I'm not sure the praise is justified. I wish I were more productive though. I still have an assignment to do ;9

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Level 83
Look at me, runnin' and all
Project of the Month winner for August 2009
Haha, then go do that! :-X

Oh, before you do: I don't think that in any way that script of yours can work together with Migdetman12's SloMo & Fastforward script, huh? In case you think they might work together, here's his script (Mm12, tell me if I can't post it here):
Code: [Select]
module Mm12
  # Switch ID that, when ON, enables fast forwarding and slow motion
  OKAY_TO_SLOW_FF = 1
  # Key to make it fast forward
  FAST_FORWARD_KEY = Input::F5
  # Key to make it slow
  SLOW_KEY = Input::F6
  # Scenes that can use Fast Forward and Slow Motion
  FF_SLOW_SCENES = [Scene_Map,Scene_Battle]
end
# End Customization
$imported={}if$imported.nil?;$imported["Mm12FF&SM"]=true
class Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    start                         # Start processing
    perform_transition            # Perform transition
    post_start                    # Post-start processing
    Input.update                  # Update input information
    loop do
      if$game_switches[Mm12::OKAY_TO_SLOW_FF]and
          Mm12::FF_SLOW_SCENES.include?(self.class)
        if Input.press?(Mm12::FAST_FORWARD_KEY);update
        elsif Input.press?(Mm12::SLOW_KEY);Graphics.wait(1)
        end
      end
      Graphics.update
      Input.update                # Update input information
      update                      # Update frame
      break if $scene != self     # When screen is switched, interrupt loop
    end
    Graphics.update
    pre_terminate                 # Pre-termination processing
    Graphics.freeze               # Prepare transition
    terminate                     # Termination processing
  end
end
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