Haha, then go do that!
Oh, before you do: I don't think that in any way that script of yours can work together with Migdetman12's
SloMo & Fastforward script, huh? In case you think they might work together, here's his script (Mm12, tell me if I can't post it here):
module Mm12
# Switch ID that, when ON, enables fast forwarding and slow motion
OKAY_TO_SLOW_FF = 1
# Key to make it fast forward
FAST_FORWARD_KEY = Input::F5
# Key to make it slow
SLOW_KEY = Input::F6
# Scenes that can use Fast Forward and Slow Motion
FF_SLOW_SCENES = [Scene_Map,Scene_Battle]
end
# End Customization
$imported={}if$imported.nil?;$imported["Mm12FF&SM"]=true
class Scene_Base
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
start # Start processing
perform_transition # Perform transition
post_start # Post-start processing
Input.update # Update input information
loop do
if$game_switches[Mm12::OKAY_TO_SLOW_FF]and
Mm12::FF_SLOW_SCENES.include?(self.class)
if Input.press?(Mm12::FAST_FORWARD_KEY);update
elsif Input.press?(Mm12::SLOW_KEY);Graphics.wait(1)
end
end
Graphics.update
Input.update # Update input information
update # Update frame
break if $scene != self # When screen is switched, interrupt loop
end
Graphics.update
pre_terminate # Pre-termination processing
Graphics.freeze # Prepare transition
terminate # Termination processing
end
end