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Teleport without fade

Started by Japur, March 23, 2010, 06:43:52 PM

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Japur

Hello!

Little and simple question (for some of us) this time... As we all know, in RMXP there was a function that made us teleport to a location on the map without a black fade. Is that in any way possible in RMVX?

Japur
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modern algebra

As far as I know, it's only possible with a script, such as the one I wrote here. I am sure there are other scripts out there as well.

Japur

Dude... every time I'm looking for a script, I only have to search for it, and I always find one of YOUR scripts. :o You're SO awesome. :o This time I couldn't find it, and you just redirect me. ;D You're the most awesome scripter in the world! :D
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modern algebra

Well thank you, though I'm not sure the praise is justified. I wish I were more productive though. I still have an assignment to do ;9

Japur

Haha, then go do that! :-X

Oh, before you do: I don't think that in any way that script of yours can work together with Migdetman12's SloMo & Fastforward script, huh? In case you think they might work together, here's his script (Mm12, tell me if I can't post it here):
module Mm12
  # Switch ID that, when ON, enables fast forwarding and slow motion
  OKAY_TO_SLOW_FF = 1
  # Key to make it fast forward
  FAST_FORWARD_KEY = Input::F5
  # Key to make it slow
  SLOW_KEY = Input::F6
  # Scenes that can use Fast Forward and Slow Motion
  FF_SLOW_SCENES = [Scene_Map,Scene_Battle]
end
# End Customization
$imported={}if$imported.nil?;$imported["Mm12FF&SM"]=true
class Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    start                         # Start processing
    perform_transition            # Perform transition
    post_start                    # Post-start processing
    Input.update                  # Update input information
    loop do
      if$game_switches[Mm12::OKAY_TO_SLOW_FF]and
          Mm12::FF_SLOW_SCENES.include?(self.class)
        if Input.press?(Mm12::FAST_FORWARD_KEY);update
        elsif Input.press?(Mm12::SLOW_KEY);Graphics.wait(1)
        end
      end
      Graphics.update
      Input.update                # Update input information
      update                      # Update frame
      break if $scene != self     # When screen is switched, interrupt loop
    end
    Graphics.update
    pre_terminate                 # Pre-termination processing
    Graphics.freeze               # Prepare transition
    terminate                     # Termination processing
  end
end
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