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Anybody playing FF13?

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I wasn't going to, since what I had read about the game since its Japanese release didn't interest me that much. However, I decided to rent the game for three days just to see how it is.

I don't like it.

Well, I don't like it as much as I should like a game that's been in development for 5 years and had such a big budget. The story is a mess for about the first 15 hours in, and it's very hard to wrap your head around the world they're trying to create. I had to read a fair bit of informtion in the datalog just to discover what Coccoon and Pulse actually were, and what the relationship between the two was.

A quote from the Destructoid review words my feelings way better
Quote
Final Fantasy XIII has perhaps one of the worst introductions a Japanese RPG has ever had. Square Enix thought it would be a good idea to not tell the player what is happening, and as a result, the first ten hours of the game feels like a conversation that the player has stumbled in on halfway through. All the characters know what's going on, and talk as if the player should know, leading to a very alienating narrative that ensures the player never truly connects with it. When you finally do work out who is who and what's going on, however, you'll wish the game had stayed so vague.

The characters are average, with the exception of Sazh (who I like a lot). In fact, I think I pretty much like all of the male characters and can't stand the girls. Vanille has probably the worst voice actor of all time, and a lot of her dialogue makes her sound like a borderline sociopath (except... she's not [they were just trying to make her sound cute]) so it's really, really hard to find out what she wants or how she feels about anything.

Lightning is annoying as a person for the first 4 or so chapters, because she's extremely bullheaded and ends up punching away her problems more than Snow (and he uses fist weapons!). However, eventually she wonders off with Snow and acts as a really shitty mentor. She says a bunch of stuff that doesn't mean anything, but I suppose the writers thought this would make her look deep or hardened by the life of being a city guard. One quote I remember is, "It's not about can or can't. Some things in life you just do," in response to Hop asking her if she can save her sister. What?

Fang isn't bad, but her voice actor annoys me too so she loses marks.

The battle system is great (I'd hold it on par with X-2's), but the gameplay for the first ~20 hours is not. The first three hours are spent fighting useless battles with no rewards that mostly serve as a way of splitting up all the cutscenes shown. Then, for the next ~10 hours, the game slowly opens up all the intricacies of the battle system to you. As for the actual battles... you'll either kill an enemy in seconds or spend 5 minutes hacking away at its health without any challenge to be seen anywhere. I'm not even sure why people complain about some of the bosses in this game, because so far I've not had any trouble with any of them.

Is it bad? No, not really. The 'no towns' thing isn't really a problem, since it works in the world they've created. Never does it feel like a copout, I assure you. The linearity thing is a problem (for the first 20 hours), but only if you catch on to the pattern. It really is "walk down hallway, fight (mini-)boss, repeat." The linearity of the paths bothered me in the introduction area because the restrictions felt really forced, but I stopped noticing once the game got going. I think I just paid most of my attention to grinding up the Sphere Grid V2 (that's not nearly as complex or even... necessary) instead of how hallway-y the hallways were. However, eventually, I caught on to the fact that I was doing the exact same thing in every 'dungeon' I had been in, and any twists (such as a mini-boss coming back later in a stronger version) could be seen a mile away. It got boring, and I'm glad I'm up to the more open part of the game.

I think I've pretty much covered everything.
« Last Edit: March 17, 2010, 04:42:43 AM by chewey »

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10 hours of not knowing what's going on? That makes me never want to play this game.

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Yep! While playing the game I was writing down notes of problems I had with it, and a common one was not having any clue of what was going on. I've lost the file now, though.

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I rented it. just as I'm starting to kinda like the story (Sazh is an awesome normal kinda guy) the battles are just annoying repetitive and fucking stupid.


after my fifth Orion (it may as well be a miniboss because you cannot stagger it with two characters so you just have to whack away at it for 5 minutes(god help you if there are other enemies)) in a goddamn row and seeing at least 3 more on the path ahead. I've said fuck this shit.

I don't feel like playing anymore. I spent 17 minutes in a bossfight with an airship only to have it replaced by another in a cutscene then this new one gets blown to fuck by a deus ex machina.(Why the fuck couldn't this have happened half way through this hell fight? what the shit? or give me a fucking timer to hold off until my air support shows up) they may as well have just walked into my apartment and dicked me in the face. I'm 18 hours in and no amount of awesome black people or graphics will make trudging through this sewer full of shit any better.

maybe I'll give it another shot some other time but for now i am going to go rent metro 2033 and hopefully it'll actually be FUN to play over spring break
« Last Edit: March 17, 2010, 04:20:06 PM by Strike Reyhi »

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And the torch falls to FFXIII Versus.

:tinysmile::tinysmile:

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You fight all those Orions while you're playing as Sazh and Vanille, right? That was a load of dicks. That was around the time I started skipping battles because the stagger system is a pile of shit when you have to spend forever maxing it out.

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I knew this would happen.

This is why I never played a final fantasy game. I knew that FF13 would suck, so I saved myself from feeling inclined to play it. :]

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Well in a Game thats 3 Discs long, what do you expect i just bought it and i love it honestly. You really do have to take in what they tell you otherwise you're just lost. The Battle System in my opinion is great.
However im about 7 hours into it and They are still Tutorial Scenes, Im sure the game makes up for its slow beginnings as i just got the ability to Summon things Reminiscent of FFX-2. I do expect alot more from this game as i continue to play. and also I want to Ride my Damn Chocobo already >.<

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Where did you get those from. :)

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Well in a Game thats 3 Discs long, what do you expect i just bought it and i love it honestly. You really do have to take in what they tell you otherwise you're just lost. The Battle System in my opinion is great.
However im about 7 hours into it and They are still Tutorial Scenes, Im sure the game makes up for its slow beginnings as i just got the ability to Summon things Reminiscent of FFX-2. I do expect alot more from this game as i continue to play. and also I want to Ride my Damn Chocobo already >.<
I'm not sure what the number of discs has to do with anything. And I listened to every word they spoke, and it is literally impossible to fully understand what they're talking about (so you can actually care) unless you do some reading in the datalog. This has been a problem brought up by lots of critics.

The battle system didn't get boring for me until a while in. When you're playing with a party of two and have to build up the stagger bar for a while, it gets tedious. It's also kind of lame you don't have all the options made available to you until chapter 10, which is about 20 hours in.

Summons are useless. Really. You will never, ever have a use for them. They do minimal damage and the stagger bar is reverted to 100% once they leave.

I think they probably could have done more with the 5 years of development time. It wasn't especially bad, but at ~25 hours in I just couldn't find a reason to trudge through the game when I didn't care about the characters (except Sazh)/story all that much. Like it all you want, bro.

Oh and speaking of Chocobos, they totally ruined the theme :(

Where did you get those from. :)
The internet :)

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I didn't really read all of the comments to see if anyone mentioned this, but from what I heard, nothing good happens for literally the first 26 hours of the game or so. Then afterwards it's good.

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Yeah, I won't be playing this. 26 hours is too long to invest in something that "might get good".

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this is disappointing.

Versus might be great though, they have the gameplay people from the Kingdom Hearts series (mock the Disney all you want the action gameplay is polished and extremely fun) and the graphics people from Advent Children (bad movie, amazing CG) working on the same project.

I didn't have high hopes for FFXIII when I heard about robotic summons, but Versus I'm hoping good for.

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I hated the Kingdom Hearts battles, but these days, I'm much more interested in real-time battles than turn based.

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I didn't really read all of the comments to see if anyone mentioned this, but from what I heard, nothing good happens for literally the first 26 hours of the game or so. Then afterwards it's good.
Depending on how quick you are, you can get to chapter 11 in about 20 to 25 hours. It's here that you are given a more open world and have sidequests (hunts) to do. It's likely you'll only have a good time with the sidequests if you aren't already tired of the battle system. I was, so even when the game was at its 'best' I wasn't having much fun.

The game has 13 chapters all up, just so you know.
« Last Edit: March 18, 2010, 01:58:44 AM by chewey »

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Is it true that you can't even swap party members around for real strategy until like 23 hours in?

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Is it true that you can't even swap party members around for real strategy until like 23 hours in?
Yes. However, it's not as if that 'strategy' is needed until the option is made available. I'm not defending it, I'm just saying you're given everything you need to get through the 20 hours. You're given access to all party members and the option to switch them around somewhere near the end of Chapter 9 (roughly 20 hours in). You're then given the option to level all jobs on all characters in the beginning of Chapter 10 (21 or 22 hours in).

It didn't really bother me that I couldn't play as who I wanted, because the game felt like an adventure game more than anything. I think if the story weren't poop and the gameplay didn't grow stale when in pairs, it would have worked out nicely.


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I quite like the storyline the characters merging together makes quite a thrilling story. The first ten hours were a little confusing but once i had accepted a few things it made it quite easy to understand. Look at it from the perspective of Hope, hes a kid nothing makes sense to him and hes a retard :P

Ive just got to where the real strategy starts in that I have all characters can structure the team how i want to and level them in anything. I have friends who insist on farming leveling up all the characters in their roles before proceeeding and think theyll probably enjoy the game more if they just let it flow.

Although the battle system does look rather simple and boring it actually ends up becoming quite complicated when you have to deal with multiple strategy enemies, the boss at the end of disc 2(LOL XBOX) had me switching paradigms every few minutes to better support the entire party and avoid rage.

True i hated the 2 character stages in particular vanille and sazh's trippy walk through the countryside just to see some chocobo's. I kept at it seeing as i just spent £34 on the game and now have £8 to my name.

I can see the game opening up slowly allowing me to do what i want(i leveled hope in commando a bit just for a laugh).

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Okay I just Reached 11 hours into the game and despite all of its faults the story is really coming together and you really begin to sympathize with the Characters, The Beginning was a bit slow, but not unbearable.

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So there's no Japanese audio/English subtitle option for this? I mean, it's not like I have a PS3 or plan to get one soon, but I may in the future, you never know. But srsly, English voice actors suck. I'm playing Disgaea right now, and they butchered Flonne and Laharl and basically everyone. I don't think I've ever seen heard any good voice actors for games. At least Jap>English games.

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Vanille and Fang are the only voices i dont like, vanilles is like awkward and Fangs is park ranger like

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Lightning's voice wasn't much better, but that was due in part to how her character was supposed to be played.

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Well at least Sazh's voice is acceptable

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I liked the voice acting of all the guys, but I think I've already said that.

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Yeah i think the Voice actors tried to hard to give their characters Voices. Vanielles and Fangs Accents are overdone, But i guess if you were to ask someone who made the game they would say its because they're from Pulse

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My problem with Vanille's voice is that it doesn't seem to have any sort of form. She raises parts of a sentence/word that she later won't, and it just feels completely unnatural. She seriously ruined every part of the game she was in for me. Just plain awful.

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Have you beaten the game yet?

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Have you beaten the game yet?
No. I got halfway through Chapter 11 and lost interest. I only rented the game, so I can't play anymore anyway.

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This is horrible. Well, not horrible, but horrible for Square. This is even worse than FF 8. It's even worse than FF 10.

It's a very linear game that's the equivalent of just walking down a hallway, watching a cutscene, and continuing down the hallway until eventually you reach a boss and/or another cutscene.

A lot of people like the battle system, but it's pretty stupid really. You control one character and you don't need to do much of anything other than hit Auto Battle for your turn unless you need to use a Potion. A little more strategy is added later with Paradigms, but that hardly saves it.

Also Vanille's voice actor makes me want to shoot myself in the head. However, Sazh's voice actor and even his character are good.

I've just started chapter 5 (maybe 4, I don't care to know exactly) and I realized that after playing for several hours it feels like I'm still waiting for the game to begin and tell me what the hell is going on. FF 13 continues the stupid trend FF 8 set where everything is this vague futuristic thing and you have no idea what it does. "Oh hey there's some cylinder thing with holograms on it... what does it do and why is it there? It has no purpose, who built this?".

I'm glad I only rented this (luckily for free) because I really just don't want to play this anymore. It's linear. It's boring. It doesn't explain the plot to you until well into the game. You can learn about it more in your datalog, yeah, but I didn't start a game only to have to read a book to understand vaguely what the characters are talking about.

I think I'm finally done with new Final Fantasy games. :)
:tinysmile:

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I'm glad somebody here agrees with me :) Thanks, Halopal.

However...

I liked FF8 up until the orphanage, and FF10 is my second favourite :(

FF9 is number one :)

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I loved FF10's battle system. I couldn't stand the story or the characters.

And I'm the same with you on FF8 - the orphanage part killed it.

FF9 is great. :)
:tinysmile:

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I still have yet to finish FFIX. I got caught up with playing other PSP games. ;9

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FF13, is FF10-3. There's the hallway maps that they had in FF10 and FF10-2. Then there's the sphere grid that they had in FF10. I forget if it was in FF10-2.

The last Final Fantasy I've played through fully was 10-2 so I can't really say what I think of FF11, or FF12.

So, I want to know. I liked FF10 and I have a PS3, should I get it or pass on it?
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FF13, is FF10-3. There's the hallway maps that they had in FF10 and FF10-2. Then there's the sphere grid that they had in FF10. I forget if it was in FF10-2.

The last Final Fantasy I've played through fully was 10-2 so I can't really say what I think of FF11, or FF12.

So, I want to know. I liked FF10 and I have a PS3, should I get it or pass on it?

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10-2 doesn't count as a game. :mad:

Compared to 10 it has its pros:
*NO BLITZBALL
*Voice acting is much better quality, with some exceptions
*There is a story - even though by the time you start understanding what the hell is going on you won't care. But it's still better than 10's generic story and bland and annoying characters
*Your best character doesn't use a volley ball as a weapon.

But it also has its cons:
*Battle system is not as good as 10 and is pretty boring
*It seems much more linear than 10 especially in terms of map design (which considering how linear 10 was, that's bad), but supposedly 13 gets less linear later on.
*The story is arguably better, but you have no idea what is going on.

I'd say rent it at least. Play the first couple of chapter and realize that that is what the rest of the game is like (at least for a long time). Switching between characters dozens of times in the course of one chapter, walking forever down one path because that's the only way you can go and there is no exploration because there are no towns or anything, and in battles you just hit Auto-Battle every time it's your turn and watch the AI play the game for you. If that sounds fun, go for it.
:tinysmile:

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Lol, some girl in my "Creating Secondary Worlds" liberal arts class decided to explain in her presentation that in her secondary world, the people there play blitzball, without ever actually saying "Blitzball". We were supposed to come up with some sort of ORIGINAL game concept that our people play to pass the time. She chose blitzball. I'm pretty positive everyone in my class knew she ripped it, it doesn't help her 'favorite' FF is 10.

ps. I fucking hated blitzball. - i was never good at it either.

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FFX-2 was excellent, Halo :(

I liked Blitzball.
I liked FFX's voice acting far more (Tara Strong, John DiMaggio, whoever voiced Auron). Vanille's voice acting is just unforgivable. I could at least forgive the laughing scene in FFX.
I liked FFX's story, but perhaps this is a case of my ignorance. I've never encountered a story similar to FFX's so it didn't seem generic to me. I also don't have a problem with the characters (even Tidus!).
Wakka and volley balls are awesome, you jerk.

As for the battle system, I'd hold it on par with X-2's (even with the tedious stagger system at times) and I hold X-2's system far above X's.
The story is arguably worse.

But yes, rent FF13. If you don't pay attention and let the glaring faults in the story/storytelling go over your head, you'll probably like it. For example, I never noticed Secret of Mana had a terrible story until I replayed it a couple years ago and actually paid attention. I actually kind of dislike the game now for how bad the story is. Anyway the point I'm trying to make is, if you pay attention and don't let your brain say "Wow!" every time Lightning or Vanille speaks a bunch of shit about fate/hope/whatever, you'll realise they're not actually saying anything. If you pay attention, you'll realise you know very little about the world or why you should care for either side.

If you don't pay attention, I imagine the cheesy/nonsensical dialogue will seem deep and the story intricate. This seems to be the case for anybody on /v/ who says they "like the game so far."

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To be honest, the laughing scene in 10 never really bothered me. I think most people take it out of context like if they were truly laughing, but the point was to 'fake' laugh in that scene which is what they did. It was a terrible mock of a laugh because they weren't actually laughing. Tidus was trying to tell 'what's-her-name' that sometimes laughing when your at a really low point can help bring you back up so he just starts laughing like a retard and (god damnit i can't remember her name) mimics him trying to break out of her little depression thing she's got going on. I think the scene could have been much better if they both broke into actual laughter near the end of scene rather laughing at themselves for acting like a fool just then, but that's just me.

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Yuna. :mad:

ps. I fucking hated blitzball. - i was never good at it either.
If you mean X-2, me too. I had no idea what the f*** was going on. For just FFX, it was easy, really. Just get the ball to Tidus who will be near the enemy goal and Jecht Shot Mark 69 it. Then, when you're in the lead, take your player and hide behind your goal. The opposing team will never think to attack you there. !

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I mean 10. (not 10-2). I just didn't like it.

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Blitzball was a lot of fun in both, I thought. I actually liked X-2's version a lot more.

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I only played blitzball when I had to. Never played it again. I wasn't a fan, but it is better than putting another card game in like they did in 8 and 9.

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blitzball could have been better but it was pretty easy to make tolerable if you knew the tricks to playing

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FFX isn't as linear as you're having everyone believe. You had tons of side-quests available to you at many points in the game (blitzball, hunting monsters, miscellaneous sidequests) and you could actually travel around and go to places you've visited and nose around for the best equipment. It is without a doubt more linear than any of the games that came before it but it's nowhere near as linear as 13 is.
:taco: :taco: :taco:

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Whats wrong with the linearity? i know its a big problem for most people, but if you could walk around more than you already could, the game would be 12 times longer than it is now and you would probably get bored trying to figure out where you had to go. I am at 36 hours into the gameplay and im only on Chapter 11, and thats when you get to
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And thats the most open map I've ever fucking seen. There are so many sidequests that you have to complete them after you beat the game and come back to it , if you want to master your roles with your characters, and after being babied with hallways you will wish it was linear again.'


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I think that, when a storyline has any sense of urgency, or dire consequences to consider if you don't complete the main story quickly, linearity is not only acceptable, but kind of necessary.

I mean, sure, non-linear games are fun, but when games (like Oblivion) are all "we have to hurry! if we don't light the dragonfires now Oblivion gates will open up all over the world and destroy everything" and you can be like "let me do miscellaneous quests until I'm level 30 first, it should only take me about 40 gameplay hours, THEN I'll adress the incredibly urgent matter of saving the world," it kind of takes away from the main story.

:tinysmile::tinysmile:

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I agree, but leveling up in Oblivion is pretty pointless because enemies level up with you. As far as Final Fantasy goes, it's pretty much the most linear series of RPGs ever made. Sure, you can usually take up some side quests, but these are usually end-game things. I think the problem comes in mainly when regarding storylines. Oblivion's storyline is pretty terrible, really. It's a patchwork of generic quasi-medieval stuff. The thing is, Oblivion is so much fun to play, because you're not just watching these things happen, you're doing them. As for Final Fantasy, the main draw is in getting swept away through story. You want to play more to see what happens next in the story. This is the biggest difference in not only western v. eastern RPGs, but all game types. (Think Metal Gear) This is all fine. I like my share of both. Here's where the problem comes in: Most of the newer Final Fantasies have shitty stories. 7 was great, but the horrible translation left it a nearly unintelligible mess. 8 had too many coincidences for me to suspend my disbelief. 9 was pretty much the good parts of all the old FFs. 10 was interesting for a while, but like 7, was pretty horribly put together. 12 is one of my favorites because it told you the story. It didn't use gimmicks like so many others. I think you get my point by now, but in case you don't, here it is: If the main selling point, (aside from Square's increasingly formulaic cut-scenes,) is the storyline, then it should be good. Or at the very least understandable without having to go online and read what the fuck is going on.

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Oh, right. I forgot about Oblivion's leveling system, I usually install a mod that disables that so some areas are simply more difficult than others. And also so you aren't struggling with oversized rats at level 10 anymore. :p

But yeah, everything else, </agree>

:tinysmile::tinysmile:

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You want to play more to see what happens next in the story. This is the biggest difference in not only western v. eastern RPGs, but all game types. (Think Metal Gear)

MGS's storyline has been pretty convulsive and generally in disarray. The games are generally known for actually being fun, with plot cutscenes inbetween juicy bits. Plotholes and general lack of sense for what-the-fuck-is-going-on-NANOMACHINES left MGS pretty beat up, especially that postmodern mess that was MGS2.
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Those games had the exact opposite effect on me. I played most of them on very easy just to see the story.

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Huh. I guess I did the same to Snake Eater at a certain point, mostly because I wanted to see more of The Boss. Other than that i've always just been SNEAKAN GAMES with them.
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Most of the plot holes in MGS can be explained away if you try hard enough. Some parts you just have to disregard - parts which Kojima admitted he had no idea what he was talking about when he wrote them. However, no matter how batshit insane the plot of each game and the series as a whole is, it's a whole lot of fun. I've come out of MGS2 twice now and each time I've not really had any idea of what happaned. The games are pretty much self-aware of how over the top and insane they are though, so it's very easy to just say "Holy shit!" when Ocelot reveals he's a triple+ agent.

As for Final Fantasy 13, my complaints of linearity stem from the fact that it is literally linear. The paths are hallways that follow a pattern of walk, cutscene, miniboss, cutscene, walk, cutscene, cutscene, cutscene, boss, cutscene, repeat. The pattern sticks out like a sore thumb eventually and I grew very bored of it. I am not pretending previous Final Fantasies were anywhere near as open as a Western RPG, but at least the games had variation in their dungeons, mini-games and sidequests to give you something else to do when you've grown sick of walking and battling and watching cutscenes for 20+ hours. I don't think the plot (fal'Cie! l'Cie! hope! fate! Focus! Pulse! Cocoon!) is really enough to hold your interest. At least, it wasn't enough to hold mine.

I'm not calling the linearity the biggest problem of the game though. It's nowhere near the biggest problem! For me, that would be the messy plot during the first 10 hours paired with the wonky characters that give me absolutely no reason to care for whatever happens. Vanille's voice actor also ruined every scene she appeared in for me as well. The battle system also extends battles for far too long despite S-E's attempts to develop a fast paced turn-based battle system, without there ever being any real challenge.

I had a lot of problems with the game. No towns was not one of them. Linearity was a very small problem. It being a bad game is probably what made me dislike it, in the end.  :police:
« Last Edit: March 21, 2010, 08:20:30 PM by chewey »

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Are you honestly not exaggerating that the whole game is just one long hallway?
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Are you honestly not exaggerating that the whole game is just one long hallway?
Have you seen the strategy guide for this game? 'Walk down this straight line until you get to the end.'

Sometimes it makes sense, sometimes it feels forced. The narrow bridges you walk on for most of the introduction feel forced, seeing as you're in what appears to be a huge city. Walking on thick, woody growths through a huge forest was also pretty ick. Most of the Lightning/Hope parts felt well done though, and at least their straight, narrow path mixed it up a bit by doing some zig zags. They even made multiple paths through the area, but all unnecessary paths were conveniently blocked off by a barrier.

Yes, for most of the first 20 hours of the game, you'll be walking from A to B in what is mostly a straight line.

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Spoiler for:
:taco: :taco: :taco:

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Honestly, im in love with this game, except the chapter 11 boss(40 hours) which  seems to be near impossible from the forum posts i've been reading.
Arlen made a good point, you're always rushing to get somewhere if the game is open like you guys want it to be. Honestly, Without Fast Travel in Oblivion i'd probably break my xbox.

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Yeah, uh, by linear I didn't mean "Wow this story is so linear, you just progress from one part to the next" I mean the maps - the game itself - is literally linear.

At least in previous Final Fantasy games you got the illusion that you were exploring huge dungeons: you could take one of a few paths and ultimately, of course, only one was the right way but you would often be rewarded with finding treasure by taking alternate routes and doubling back.

There's nothing like that here. There's also absolutely nothing to do for at least a large portion of the first disc except continue down the long hallway that apparently is the world you're in.

And how would the game being open make you rush to get places? I'd go still go at my normal pace. There's no timer or anything.
:tinysmile:

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Wow. I went the the FFXIII wikipedia page when I first opened this topic, maybe an hour ago...I just noticed this and haven't refreshed the page to see if it's still there.

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I always love a good public backlash-ing.

:tinysmile::tinysmile:

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FFX was linear but to a point, but the levels were not straight fucking lines, also the battle system was not horrible.

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Very good to find somebody hated the lyrics just as much as I did. Not good at all.

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ZP reviewed it. Wasn't expecting that.
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Very good to find somebody hated the lyrics just as much as I did. Not good at all.

The chocobo theme was the worst thing I've ever heard in a Final Fantasy game. Almost.
:tinysmile:

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I hate Yahtzee's reviews. He's not any good.

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I just tried out a bit of this game, and I turned it off before the first part was over.

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Late to the party, but I finally spent a little more time with this, and I figured out what's wrong with it:

It isn't Final Fantasy.

It has nothing in common with any of the other games, aside from small things. None of the original creators, aside from Amano, had anything to do with it. Once I realized that it wasn't a Final Fantasy game, I actually started liking it more. Sazs or whatever. I like him.

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I didn't like the game because of it's marketing lol. I blame the shitty pop/hiphop girl singer for that. I would have liked either some sort of modern fantasy or something that suits the game - but hiphop or pop or whatever the hell was playing should never ever be apart of a FF game. lol, so that's why I didn't look at it.

edit:

here -
<a href="http://www.youtube.com/watch?v=5ABsJgxZH-Q" target="_blank">http://www.youtube.com/watch?v=5ABsJgxZH-Q</a>
« Last Edit: May 19, 2010, 07:04:41 AM by grafikal »

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I got it 'cus it was on sale, it's alright though i don't like the battle system at all :/

Though i can't take snow seriously after learning that he voiced Excalibur from Soul eater for the English dub

<a href="http://www.youtube.com/watch?v=mDFUBz8l5jQ" target="_blank">http://www.youtube.com/watch?v=mDFUBz8l5jQ</a>


All i hear is this song

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hahaha nice

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They overcomplicated FF13. I still haven't gotten used to Optima Change :(

But it's not that much of a mess -.-

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I'd like to restart ff12 really soon actually. lol. If I could find it - i finally moved out of my apartment and don't remember if i took it with me :|

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Auto-Battle -> Paradigm Shift -> Auto-Battle -> Paradigm Shift -> Auto-Battle -> Item > Phoenix Down -> Auto-Battle -> STAGGER -> Auto-Battle -> Auto-Battle -> Auto-Battle -> Victory! *****

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Fight -> Magic -> Fight -> Fight -> Item -> Item -> Fight -> Fight -> Fight -> Fight -> Fight -> Fight -> Magic -> Magic -> Item -> Victory/Cheap Death

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up on left stick > terrible combat > up on left stick > terrible combat > up on left stick > terrible combat > up on left stick > terrible combat > up on left stick > terrible combat > up on left stick > Shut off console > victory

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Well, I got farther into it, and I have to say that this game really doesn't suck as much as people, including myself, made it seem in the beginning. It's not even really a game, though. It's another interactive movie, like MGS. Still good though.

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Oh yeah, a lot of things turned me off to playing this game. I still haven't played it, but I haven't played any FF games besides 6, 5, 3, 1, 2, 7, and 12, anyway.

7 is by far my least favourite so far. I fucking hate about half the cast, among other things.

Please tell me it is not like 7.


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I doubt anyone thinks this, but I think that Paradigm Shifts are basically just gambits and that chaining commands make it flow like X and XII.

It's nowhere near FF VII. Or at least in my opinion.

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I never fucking used gambits. I thought they were kind of pointless.


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Rook's FFXIII Pros and Cons:

Pros.
- Because it is on the PS3 for me, the graphics are shiny and new and deep.
- Battle System, though changed, is better in my mind. The Action Bar eliminates the need for Dual Casting, the auto battle feature is good for those whom are a little slow or young to play it, and no MP essentially means limitless capabilities (unless under the effects of say, Pain or Silence).
- They went and resynched the cutscenes mouths to the english voices, a small feature but still effective.
- Armour remains locked, which is good, I for one did not like the fact that you could equip something like a Magus Robe or Diamond Armour on characters and they would still remain in their common garbs.
- Hope. He is by far my favourite character, so pessimistic, yet so loyal, yet so adamant, yet so whiney, yet so cheerful, yet so sad, yet so upbeat. He is the pop that the game has for me, and his voice acting at times sound a little off, like he has a cold or something, but I think it matches his character. Plus his weapon is a boomerang, which is originally an Australian weapon, and I think its cool, first time I saw him use it I squealed.

Cons.
- Storyline is vague, though I got into it alot earlier than 2 hours, and the little bits surprised me, like how Sazh, Fang and Vanille are connected.
- Vanille's Voice. Its an American trying to sound Australian, and ending up sounding British too, its a 3 way accent.
- The storypath. Its follows a set path like FFX, and does not really have as much flexibility as say FFXII, where you could travel to any place anytime really, and train and hunt marks and so on.
- That magic is considered evil, and those that posess it dangerous, and yet PSI-COM have technology that simulates magic and the abilty to create monsters who can use it, and their not regarded as bad as well.
- Jihl Nabaat. No one can have cleavage like that and not have major chafing.

Its a like/dislike game for me. I like how in this game some of the characters and loctions are percieved as either Australian or American, others as Japanese. So yeh, I like it, but I dislike it.

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Hope. He is by far my favourite character, so pessimistic, yet so loyal, yet so adamant, yet so whiney, yet so cheerful, yet so sad, yet so upbeat. He is the pop that the game has for me, and his voice acting at times sound a little off, like he has a cold or something, but I think it matches his character.

I dunno why, but I kinda hate Hope. Snow is so much cooler. Everyone seems to like him though, which I find weird.

Plus his weapon is a boomerang, which is originally an Australian weapon, and I think its cool, first time I saw him use it I squealed.

A common misconception, my dear chap. It's (technically) actually Polish.
http://en.wikipedia.org/wiki/Boomerang

Quote from: Wikipedia
The oldest Australian Aboriginal boomerangs are ten thousand years old, but older hunting sticks have been discovered in Europe, where they seem to have formed part of the stone age arsenal of weapons. One boomerang that was discovered in a cave in the Carpathian Mountains in Poland was made of mammoth's tusk and is believed, based on AMS dating of objects found with it, to be about 30,000 years old. King Tutankhamen, the famous Pharaoh of ancient Egypt, who died over 3,000 years ago, owned a collection of boomerangs of both the straight flying (hunting) and returning variety.


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Pros.
- Because it is on the PS3 for me, the graphics are shiny and new and deep.
- Battle System, though changed, is better in my mind. The Action Bar eliminates the need for Dual Casting, the auto battle feature is good for those whom are a little slow or young to play it, and no MP essentially means limitless capabilities (unless under the effects of say, Pain or Silence).
- They went and resynched the cutscenes mouths to the english voices, a small feature but still effective.
- Armour remains locked, which is good, I for one did not like the fact that you could equip something like a Magus Robe or Diamond Armour on characters and they would still remain in their common garbs.
- Hope. He is by far my favourite character, so pessimistic, yet so loyal, yet so adamant, yet so whiney, yet so cheerful, yet so sad, yet so upbeat. He is the pop that the game has for me, and his voice acting at times sound a little off, like he has a cold or something, but I think it matches his character. Plus his weapon is a boomerang, which is originally an Australian weapon, and I think its cool, first time I saw him use it I squealed.
you be trollin' there's no way any of these are what you actually think

1 - cross platform games don't look any better on either consoles. in fact where there is a noticeable difference the shitty black levels on the PS3 make most ps3 games look worse. ( arkham asylum, bayonetta, darksiders. for example)

2 - dumbing it down is a pro?

3 - yeah it's a nice touch.

4 - see 2

5 - worst character in the game.
« Last Edit: June 21, 2010, 06:52:02 PM by Strike Reyhi »

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Please tell me it is not like 7.

you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..

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you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..

That's gay :|


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Please tell me it is not like 7.

you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..

You just made me remember what the rep buttons are for.

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Please tell me it is not like 7.

you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..

You just made me remember what the rep buttons are for.

lol

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I doubt anyone thinks this, but I think that Paradigm Shifts are basically just gambits and that chaining commands make it flow like X and XII.

I second this. It has somewhat the similar feel of FF12.