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Avoiding guards
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Avoiding guards

Started by Crovean, March 08, 2010, 03:07:59 AM

0 Members and 1 Guest are viewing this topic.

Crovean

Hey guys. I'm new here and I want some of your help.

I'm creating a castle for my game and outside the castle there are 2 guards patrolling back and forth... Is there a way to give them both a "flashlight" (cone) and as soon as the player is inside the cone the guards will start chasing you?

I'm not looking for a script as I think this can be done using Common Events, but I have no clue how... :/

I've tried to search the forums, but without any result.. either I'm too stupid to know what to search for or it's just not there... :)

madriel222

You'll need to adjust for the terminology differences between RMXP and rm2k3, but I wrote this tutorial for Event Vision:

http://www.gngamedev.com/community/viewtopic.php?f=76&t=570




Mr_Wiggles

Here is something I made for RMXP.
[spoiler]
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We also

    Refinish decks
    Do custom interior painting
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    Metal front doors and sidelights
    Metal garage and service doors
    Grained fiberglass doors

    If your structure is *RUSTED *FADED *CHALKING *IN NEED OF COLOR CHANGE, we can fix it with a guarentee!

northern Illinois and southern Wisconsin.

http://metalfreshcoatings.com

[/spoiler]

Crovean

Quote from: madriel222 on March 08, 2010, 03:13:54 AM
You'll need to adjust for the terminology differences between RMXP and rm2k3, but I wrote this tutorial for Event Vision:

http://www.gngamedev.com/community/viewtopic.php?f=76&t=570

Thanks alot! I will try this out later on today... :)