RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
More than 4 actors in a party

0 Members and 1 Guest are viewing this topic.

*
Rep: +0/-0Level 82
First of all this isn't really a request but more like a question (although i would like to have the script if it's not possible otherwise, which is probably the case) and i didn't see anywhere else to post this :)

Now here is the question, is there a way to have more than 4 party members? I doubt you can do this without scripts, and i don't mean more parties, i saw scripts like that, but i mean like in Phantasy Star 4 where you have 5 party members at most in battles. That would be really cool for my next game :) Thank you alot

Also now that i mentioned it, is there a way to make party members have combination skills like in Phantasy Star 4? Where if somebody uses an ice skill and another actor uses a wind skill, they both use the skills at once and they use a combined skill called blizzard.

Thanks in advance

**
Rep:
Level 82
Treat Every Game Like Your Last.

Also now that i mentioned it, is there a way to make party members have combination skills like in Phantasy Star 4? Where if somebody uses an ice skill and another actor uses a wind skill, they both use the skills at once and they use a combined skill called blizzard.


I think I would also enjoy a script like this. very interesting, maybe make the script to call another skill, like if ice was used then wind was used have the script call skill #23 for blizzard or something of that manner.

*
Rep: +0/-0Level 82
i tried a system like it using events and call common event where the skill only does is calls and event and waits till the other skill is called to use it combined but it's not good :(

**
Rep:
Level 82
Treat Every Game Like Your Last.
i tried a system like it using events and call common event where the skill only does is calls and event and waits till the other skill is called to use it combined but it's not good :(

Yeah, the processs should be like this.

1. Party member 1 selected ice.
2. Party member 2 uses fire.
3. The game picks up that skill #1 and #2 was used.
4. Thus cancels the use of skill #1 and #2.
5. Then casts skill #3, hard rain.
6. then the other members use their selected moves.

does that sound right?