This game was easy, because it took somewhere in the vicinity of 8 - 19 minutes to complete. It wasn't fun, and the only drive to finish it for me was the desire to see the "message" behind it. Like Braid, it was intentionally left vague, but it didn't have the entertaining gameplay mechanics or inferred plot points that Braid did. Upon completion, I felt neither moved nor compelled to ever play it again. I walked through the same scenario a few times, deviating only to accomplish simple "goals", and rather than contemplating the message behind this obvious "art-game", I was disappointed that another lame no-point game was bound to be considered intellectual by most of the indie scene.
I tried to be more accurate and concise, but I also know that people who look for things to troll over will always find something.