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Help finding a script to display map name

Started by Googley, February 24, 2010, 05:49:51 AM

0 Members and 1 Guest are viewing this topic.

Googley

Hi, new here. Anyways I'm looking for a script to display the map name when you enter a certain place, thats about it.
Game in Dev: A Wizard's Tale

modern algebra


Googley

#2
Thank you.

Well I found it, translated the bit of portuguese to english.
[spoiler]#_______________________________________________________________________________
# MOG_Location_Name_VX V1.0           
#_______________________________________________________________________________
# By Moghunter       
# http://www.atelier-rgss.com
#_______________________________________________________________________________
# Displays a window with the name of the map.
# You must have a picture with the name of MAPNAME
# within the Graphics folder / System.
#_______________________________________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF(True - False).
MPNMFD = true
#Fade Time.
MPNMTM = 10
#Window Position.
# 0 = Upper Left.
# 1 = Lower Left.
# 2 = Upper Right.
# 3 = Lower Right.
MPNMPS = 2
# Disable Switch(ID).
WM_SWITCH_VIS_DISABLE = 15
end
#_________________________________________________
###############
# Game_System #
###############
class Game_System
attr_accessor :fdtm
attr_accessor :mpnm_x
attr_accessor :mpnm_y
alias mog_vx06_initialize initialize
def initialize
mog_vx06_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
if MOG::MPNMPS == 0
@mpnm_x = -300
@mpnm_y = 0
elsif MOG::MPNMPS == 1
@mpnm_x = -300
@mpnm_y = 320
elsif MOG::MPNMPS == 2
@mpnm_x = 640
@mpnm_y = 0
else
@mpnm_x = 640
@mpnm_y = 320
end 
end
def mpnm_x
return @mpnm_x
end
def mpnm_y
return @mpnm_y
end
def fdtm
if @fdtm <= 0
@fdtm = 0
end
return @fdtm
end
end
############
# Game_Map #
############
class Game_Map
attr_reader   :map_id 
def mpname
$mpname = load_data("Data/MapInfos.rvdata")
$mpname[@map_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_mapic
mapic = Cache.system("")     
end 
def draw_mpname(x,y)
mapic = Cache.system("Mpname") rescue nd_mapic   
cw = mapic.width 
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
self.contents.font.bold = true
self.contents.font.shadow = true
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
end
end
##########
# Mpname #
##########
class Mpname < Window_Base
def initialize(x , y)
super($game_system.mpnm_x, $game_system.mpnm_y, 250, WLH + 70)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpname(10,0)   
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog_vx06_start start
def start
@mpnm = Mpname.new($game_system.mpnm_x, $game_system.mpnm_y)
@mpnm.contents_opacity = $game_system.fdtm
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = false 
end 
mog_vx06_start 
end 
alias mog_vx06_terminate terminate
def terminate
mog_vx06_terminate
@mpnm.dispose
end
alias mog_vx06_update update
def update
mog_vx06_update 
location_name_update
end
def location_name_update
$game_system.mpnm_x = @mpnm.x
$game_system.mpnm_y = @mpnm.y
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == true or $game_system.fdtm <= 0
@mpnm.visible = false 
else
@mpnm.visible = true
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 5
elsif @mpnm.x >= 0
@mpnm.x = 0
end   
else
if @mpnm.x > 300
@mpnm.x -= 5
elsif @mpnm.x <= 300
@mpnm.x = 300
end     
end
@mpnm.contents_opacity = $game_system.fdtm
if MOG::MPNMFD == true
$game_system.fdtm -= 3
end
end
alias mog_vx06_update_transfer_player update_transfer_player
def update_transfer_player
return unless $game_player.transfer?
@mpnm.contents_opacity = 0
mog_vx06_update_transfer_player
if MOG::MPNMPS == 0
$game_system.mpnm_x = -340
$game_system.mpnm_y = 0
elsif MOG::MPNMPS == 1
$game_system.mpnm_x = -340
$game_system.mpnm_y = 320
elsif MOG::MPNMPS == 2
$game_system.mpnm_x = 640
$game_system.mpnm_y = 0
else
$game_system.mpnm_x = 640
$game_system.mpnm_y = 320
end 
@mpnm.y = $game_system.mpnm_y
@mpnm.x = $game_system.mpnm_x
$game_system.fdtm = 255 + 60 * MOG::MPNMTM
@mpnm.refresh
end
end
$mogscript = {} if $mogscript == nil
$mogscript["location_name_vx"] = true[/spoiler]
Game in Dev: A Wizard's Tale