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Enemies drop more than one item, double attacks

Started by meiko_suzuki, February 12, 2010, 07:57:06 AM

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meiko_suzuki

Can anyone tell me how to get it so that enemies can drop more than one item?  And how to make it so a character can attack twice in one instance? (eg I have an attack called Twin Blades that I want to hit an enemy twice. Tried using a common event with a Force action, but it attacked three times instead o.O)

???
Game in the works:
The Adventures of the Generic Hero(ine)
Gameplay: 20%
Mapping: 10%
Characters: 80%
Events: 30%
Ways to Die: 30%
Cliches: 65/192
?? ??
PROFIT!

Grafikal

Did you force 2 actions, or 1? (I would imagine forcing 1 would be fine, maybe you forced 2 on accident?)

Anyways, you could make it look like he attacks two times via an animation. Then just do more damage than usual.

There are probably easier ways of getting an enemy to drop more than 1 item than what I'm thinking of right now. I'm really tired at the moment.

meiko_suzuki

I took your advice and edited the animations XD

Can anyone help me out with the enemy drops?  :D
Game in the works:
The Adventures of the Generic Hero(ine)
Gameplay: 20%
Mapping: 10%
Characters: 80%
Events: 30%
Ways to Die: 30%
Cliches: 65/192
?? ??
PROFIT!

Kularian

Do you mean having one enemy drop more than one type of item, or 1-2 (or more) of the same item?  If it's the first, about the only way I could really think to do it would be having two of the same monster, though with separate treasure.  Though if you wanted to do the 'common' and 'rare' item drops, that I'm not entirely certain how to pull off : /

If you're saying more of the latter, and want a goblin to drop one or two potions instead of the mandatory one, I'm sure it can be done, but it'll take a little bit of a script change, is all.  I tried to do some of it on my own and I could get it to where they /always/ drop two, but I don't think I'm using the random function correctly :P