Games its been inI’m playing the Hungarian online browser based RPG game Thrillion’s Treasures.
I decided to write a story alongside with the leaders of the guild I’m in, in that game, and then, I’ll make the story into an RPG maker VX game. I want to make the game’s system as much as possible to be like the original game.
Did you search? Where did you search? What did you search for? Yes. I have searched rmrk.net, hbgames.org, rpgrevolution.com, rpgmakervx.net and creationasylum.net for scripts, and found some that made it a lot like TT, but I haven’t found one type of script. I searched with the search terms: Passive skills, skills, expertise. But, to tell the truth, I not only used the search function, but I also looked through all the mentioned place's whole script databases and requested scripts pages too, page for page, one by one.
That’s why I want to ask if anyone of you could point me to a script or can make a script that works like this:
Expertise script:
Summary
There would be a lot of expertise in the game, and the learned/experienced expertise would be displayed in the menu of the game, while the none learned/experienced expertise wouldn’t be shown, or would be in a different color or something the like.
There are 36 expertises in TT
When the player does something for example wielding a weapon, taking care of animals, hiding, doing first-aid, mining or making elixirs, his/her perfection in that expertise grows. And as the players expertise reaches 101%, it lvls up and becomes lvl 1 (0%). Depending on the expertise, when they reach lvl 1, the expertise, passively increase given stats by a defined amount and this amount will grow depending on the expertise and the lvl of the expertise. The weapon wielding expertise would be similar, but they would only increase the given stat (in the weapons case, the damage you do), when the given type of weapon is used for the attack. For example, if you have lvl 2 piercing/slashing weapon expertise and you have a dagger equipped, your damage is increased by the given number, but only while you have that kind of weapon type equipped.
All expertise would start on lvl 0 (0%), except those that the player/actor already had when the game starts.
This script, if made could be used alongside with the mining, fishing, cooking, alchemy etc. proficiency scripts and the weapon requirements scripts out there. And it could be used for events like, for example, the player wants to work as veterinarian, or a stable-boy, but they only take him/her, if he/she has for example animal knowledge expertise lvl 2.