The Deal-e-o
Alright, it seems I'm about to sit down and really start Eventing a whole new system. But before we get to that and my problem I want to spread some details around. I really really really really really really (Don't have enough Really’s memorized) wanted an ABS for when I make my game. But instead of using a script (CAUSE I'M WIERD) I Like having control of everything (I don't want a strict ABS) and instead of bothering a bunch of people to change a script to the way I want it or messing to no avail with it. I tried ABS with events. Yeah....that’s somewhat lame due to the fact you can only have a few Bad guys on one map unless you want UBER LAG! SO....the point is I decided to put on my thinking cap and really digg deep to make an Evented battle system somewhat Original. Somewhat. I'm not going to reveal what I've come up with, because it’s still in development and I’m also making a Tutorial for all to see. I'm very excited about this and was doing swimmingly, until now. There is alot of prep work before I even do any Eventing. Prep work that is coming to an end. To break away from that Prep work I went to just get a frame of this Event System. The first thing that has been stumbling for me is this: How to Pause the game with Events.
WHAT I WANT!
What I want is this: I want the game to ALMOST Pause. Almost Pause means this: All NCPs and Player stop, stop like a deer whose seeing headlights! BUT, I want some options to appear on screen. I have made a Menu of sorts, again I don’t and can’t say too much about this system, but I want the player to be able to use this menu. I can get the Menu working, that is no problem at all. Getting the Menu to work when the game is paused is no problem either; just throw in a switch and BAM! All the controls work for the Menu. But I need the Game to Pause. I have found a script, that does this, and lets you have your own Picture to appear. BUT this isn’t what I want, because the player wouldn't be able to use the Menu with this Script. The only Option I thought of was making a Conditional Branch Reading when the Menu Switch was On, it would then go through and with every Event (Via the Move Command) make them turn in on there selves, therefore stopping them. BUT that is a lot of work and could bog my game down just much as an Evented ABS would……………… IS there any way to Pause the Events and still be using the Menu? The Menu is all done with Show Picture Events and works very well with no Lag even when the map is large and Evented up like no other.
THINGS TO KNOW!
- I’m using RMXP
- I’m keeping things under wraps for now, but if you need more information please ask.
- No scripts are being used. I am only using the Default Scripts.
- I’ve searched Google, RMRK.net, HBgames.org, and RPG-Palace.com
- I have a bunch of Variables for X and Y for my player and some NPC’s, Reading Health, Exp, Gold, and for Map ID. That’s about it.
- I’d be totally cool with a Script if it fit the exact conditions I just discussed.
- If this can’t be done any easier than going through and stopping them all like I mentioned earlier, then is there another route I could take?
- The main gist is the player making decisions before engaging in Battle or changing mid battle the choices he already made. This is just about all your getting from me about the system as of now.
THANKS AND SUCH!
Thank you for your time. I hope that someone can help, I’m willing to give credit where it’s due, so keep that in mind. I understand that this might be an Event System all in its self. God Bless. If I can get past this little bump in the road I'll be fine and I'll have everythign worked out soon. When I can get it up and running I'll make my Tutioral and I hope that this will be something People will really enjoy and wat to use.