Is it possible to have battle systems that change depending upon which characters you choose? If so, how would one implement it so it works? I would guess there would have to be switches to turn the systems off and on, but I'm unsure of how else this would work.
And, in case I'm not clear enough up there, I mean like this...depending on which character you pick, you get a different system.
Character 1: ABS (Zelda-esque)
Character 2: Rock Paper Scissors (High attack, Mid attack, Low attack--one misses, one does no damage but blocks the other's attack, one does severe damage)
Character 3: Shooter (Snatcher for Sega CD style, where you use arrow keys to aim in 9 different directions and a specified key to fire)