I already used my google prowess and everything, but from what I know of, that annoying, blinking rectangle cursor thingy is that the cursor blinking is processed in the Window superclass. Window_Selectable runs Window_Base's update method, which in turn runs Window's update method which has the code for cursor blinking. Or something like that. And something about hardcoded in the RGSS DLL (well my friend told me this)
But...onto the point, I was playing around Scene_battle and stuff and got this:
Can anyone tell me how to remove that annoying rectangle at raise? ;(
I can't seem to find it. Oh, I'm using KGC Cursor Animation and it's still there...orz