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About that cursor...

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Level 85
I am the wood of my broom
2010 Project of the YearProject of the Month winner for January 2010Project of the Month winner for January 2009Project of the Month winner for April 2010
I already used my google prowess and everything, but from what I know of, that annoying, blinking rectangle cursor thingy is that the cursor blinking is processed in the Window superclass. Window_Selectable runs Window_Base's update method, which in turn runs Window's update method which has the code for cursor blinking. Or something like that. And something about hardcoded in the RGSS DLL (well my friend told me this)

But...onto the point, I was playing around Scene_battle and stuff and got this:



Can anyone tell me how to remove that annoying rectangle at raise? ;(
I can't seem to find it. Oh, I'm using KGC Cursor Animation and it's still there...orz


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You could delete it in the windowskin and use that windowskin only when you don't want a cursor. You could also just not call the superclass update method. ALl it does is update cursor flash and pause animation, so if you want neither, you don't need to call it for that window. You could also just kill the window altogether and use a sprite to handle skill selection.

There are a number of other things you might be able to do, but I'm not sure what would interfere with the script you're using.

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Level 85
I am the wood of my broom
2010 Project of the YearProject of the Month winner for January 2010Project of the Month winner for January 2009Project of the Month winner for April 2010
Whoa, that worked like magic...
Thank you MA :D That makes a lot of sense!