Like it say, maybe I'm over thinking this problem. I've read a few things online about how to do it but it's 3:30 in the morning and I'm beat and frustrated now. So I ask for your help.
I want to make an item that will teach you a skill when you use it. If you already know the skill it won't let you use it. This is what i have so far.
The item is called "The book of ice" (yeah not original, but this is just for testing right now). It is consumable, activates the state "learn" and calls the common even "Learn Ice"
Conditional is "Ice 1" is learned, if yes change your state -learning and tells you that "you already know this skill" and Change Item "Book of Ice" +1
(it only adds the book here because I cant get it to not consume it either way)
if you do not know this skill already,
Conditional is "Learning" state is on
if yes then change skill + "Ice 1" then
change state - "learning"
end branch
end branch
Am I doing something wrong?