Specifically:
If an event is moving (randomly around the map or on a move route) can it be approached by another event (without teleporting to it?) The situation I'm interested in setting up involves one event chasing me and another event chasing that event. Whichever one touches their target first wins a "point".
Here's a prototype of what I'm working on for reference:
http://kulimar.com/StockAweProto1.exe (36 mb)
When you start playing, there will be a guy with green hair who will try and catch the player. If you can avoid him and make it to the gray tombstone at the end, you will gain points (every 2 or 3 successful plays will increase your level and the speed at which you are able to move, making it easier to avoid the guy).
What I'd like to set up is a situation where the other character moving around on the map will chase the guy with the green hair (based on some conditions) and if he catches him, it will freeze that green haired guy for a few seconds and the green haired guy will lose points).
This is really all hacked together at the moment as I'm just starting to figure things out. After this I'm going to look into how to keep a score board up and running at all times while playing tongue.gif
-Kaz