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How do you add chipsets to rpg2k3?

Started by ssbbfan4, December 20, 2009, 01:10:29 AM

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ssbbfan4

i am very confused. please help.  ???


EDIT: Sorry about putting it here i forgot it goes in the tutorials area. Sorry!

Sashikinaroji

First, you have to have an image in the correct size and format to be imported as a chipset. The chipset size needs to be 480 X 256 (width to height) and the file type needs to be PNG (no interlacing, if I'm not mistaken).

Then, you have to go into the import/export resources (under tools in the menu bar) and change the category in the left window to "chipsets."

Finally, you have to click the import button and find the chipset you wish to import on your computer's hard drive.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

ssbbfan4

I do that but they dont appear in the tilesets box. why?

Sashikinaroji

*facepalm

Because, like nearly every other graphic in the game, you have to set them to be used in the database. You add a new chipset in the chipset section of the database and voila~!
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.