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Map Tree Corruption (edit)

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Hello,

Off and on the past several years I've been working on a couple spare-time projects.  I recently got a second wind on one of my projects and over the last couple months rebuilt a few RTP maps and added some new area maps, and some events.  I went to open my project file today, but the maker opened up blank. Since it doesn't usually do that, I thought it was strange but shrugged off and went to open the file manually.  Lo and behold, the error that lends its text to this thread popped up.  I went to the .exe to open the game, and it came back with a Shigunichi error.  I did a little looking around, and only one search hit came up, and it was a graphical error--but not one that pertained quite to my error.

I'm not quite sure how to remedy this situation.  And while I'll be willing to restart from an older back-up (dummy me hadn't made a copy in a bit) The only thing would be I'd need to retread all this again.  The saving grace of this is that this project wasn't far off the ground, but had about 80 maps already (96 actually, but I had some lineup checks and dummy areas  for tests as well as the original RTP areas that I rebuilt), about 20 of them new.

Is there any way to actually save this project file, or at least the maps to be imported to the older backup?


I looked though the folder and saw that there were actually 10 maps missing from the file.  Not quite sure what caused this loss though.  I ended up making a blank project creating 96 blank maps and copying over the map files from the game folder to this project and all of the one's there are in tact--sans proper chipsets.  So whenever I get a new monitor for my PC, I'll just copy the new maps to a copy of the original folder and see how that works out. Good thing I was only doing mapping and not any major eventing. Thanks anyways.
« Last Edit: December 12, 2009, 12:43:16 AM by Squirrel »