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[RESOLVED] Why is tileset A passable all of a sudden?

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RMRK's dad
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Level 86
You know, I think its all gonna be okay.
For going the distance for a balanced breakfast.Project of the Month winner for June 2009For being a noted contributor to the RMRK Wiki2013 Best WriterSilver Writing ReviewerSecret Santa 2013 Participant
It seems that all of my tiles in set A think they are passable, even though they are marked X in the passability settings. This is a new development. It holds true in all my maps now, and I can't think of what I may have done to cause this. No new scripts, no new anything. Any ideas?


« Last Edit: December 07, 2009, 07:34:53 AM by EvilM00s »
:tinysmile:

*
RMRK's dad
Rep:
Level 86
You know, I think its all gonna be okay.
For going the distance for a balanced breakfast.Project of the Month winner for June 2009For being a noted contributor to the RMRK Wiki2013 Best WriterSilver Writing ReviewerSecret Santa 2013 Participant
Never mind, I got it. The first tile on tileset B was set to "O" instead of *. I'm not sure why, but I was once told this makes all the difference.
:tinysmile: