Ah, you misunderstood me Modern. That is exactly what I want to avoid.
What I would want is something like this:
- Month 1 - Small game released (First build) 5%
- Month 2 - Revise and extend (Second build) 10%
- Month 3 - Revise and extend (Third build) 10%
- Month 4 - Revise and extend (Fourth build) 15%
- Month 5 - Final build (no hanging issues) %60
Basically that you create a small hopefully working build after the first month. It's alright if there is hanging issues. It just should be at least somewhat playable.
I would also want to avoid the waterfall model as much as possible since there are times where people don't do anything even with back flow.
I would want everyone having something to work with after the first week.
Remember this is not like normal game development which starts with fewer people in the start phase and then more people get added.
If we don't give people something to work with then there is a much higher chance that they will abandon the project. (Of course too much work shouldn't be given either)
While this primarily is for the guilds to figure out I see no reason why not to come up with a model which encourages this.
My idea is basically to incrementally build the game up. For data-basing it would be to only have say 6 monsters and balance them out.
Work on say 10 maps and event them so they work as well as possible.
For next build then a couple of more monsters are added and a rebalancing takes place, a couple of maps are added and the old maps are revises. Likewise with mapping. And similar ideas with the artists. They can go over the monsters again. Perhaps the first 6 was unfinished, finish them more. Let's not forget how much people will learn this way
You would never work like this in a normal situations, but the guilds are definitely not a normal situation for rpg maker developers.
Another issue is that people will go. It's a fact we learned the last time. What about accommodation for traffic of people. I.e. people can come after other people go?
Of course there will be some administrative aspects to deal with, but what do you feel about the idea?
As for scoring I was thinking that public voting should be counted for each build as described. Perhaps some judge voting can be added into the mix. This would of course mean that judges would have to be found.
*hugs*
- Zeriab