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Best Quest Script and How to Use it?

Started by JBabz, December 01, 2009, 03:37:07 PM

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JBabz

Hey Everybody!
Still lovin this awesome site

But I am pretty bad with this scripting stuff, but not superbad (well kinda xD)
So I was wondering if anyone could please help me with finding the best quest script and REALLY easy instructions on how to use it and add quests and such.

Thanks,
Bye!

P.S. This is in my other topic kinda, but I still don't know how to assign call script commands to keys, maybe a little help?

modern algebra

I think what the best quest script is really depends on what you want your quest log to look like. All they are is a visual layout for information you want it to show, so it all depends on your preference it seems to me. As for using them, no matter what it is you will need to add a fair amount of information to it. No matter how steep the learning curve, you will eventually need to learn it and the amount of time you spend configuring will be substantial in any case.

To assign call scripts to keys, all you need to do is make a parallel process common event triggered on some switch that you turn ON whenever you want it accessible. In the event, make a conditional branch on key press, choose the button you want (note that buttons do not correspond directly to keys. For the full list of correspondence, press F1 (or is it F2?) during test play), and then inside that conditional branch, put the call script you want. You should also put a few wait frames at the end.

stripe103

As Modern mentioned above it depends on what you want it to look like but these two are the ones that comes into my mind.

Quest Book 1.2 - ???ï?? (My personal favourite)
Quest Log System - game_guy

Of course there are others that is good, but I personally think they are hard to work with.

JBabz

#3
Thanks a bunch guys!
But one more little thing  :lol:
Since I don't want the party changer to be available in battle I was wondering if there was any way I could make it so that during battles the switch that allows the party changer to activate could be turned off and after battles turned back on again, but idk, maybe this is too demanding lol
its just cuz it gets a lil annoying constantly turning the switch on and off after and before bbattles

Thanks again,
Bye!

modern algebra

It wouldn't work in battles anyway, unless you have some custom battle system - parallel process common events only work in Scene_Map

JBabz