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Creating resources from templates

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Rep: +0/-0Level 82
Hello everyone, my name is Rubydragon and I'm a bit new here. It's nice to meet you all.  :)

I've been using RM2k3 since its release but stopped after getting tired from it. Recently however, I've felt a strong urge to make a game using it once again. I realize it its a bit late for something like that, but I'm unwilling to switch to newer systems like XP or VX since I enjoyed 2k3's simplistic method of designing event commands which really felt rewarding when I made something really unique.

Before, I would simply use already made resources I found over the place as the materials for my games, but at this point, I believe some ripping or designing on my own part will be necessary to complete my game. So here's my scenario:

Let's say I ripped (or made) all of a charset's components, in other words, the character facing up, down, left, right and three different frames for each positions. At this point, all that's left is putting them into an actual charset template to finish. However, this is where my problem lies. I realize that there must be a specific location where you must place your character sprites in each grid of the template in order to prevent 'dancing' through the animation, but my question is: how is this specific place found? Is it all simply a game of trial-and-error, or is there a program that can help me find this specific spot?

I understand it must seem like a trivial question, but I've never really learned how this system works. Any help would be greatly appreciated. Thanks in advance.

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Rep: +0/-0Level 84
Getting only warmer from the oven.
It is pretty much a game of trial and error. That's why it's so monotonous.

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Rep:
Level 86
Sonic Dog -> Light Spear -> Overlimit -> Slash
http://charas-project.net/charas2/index.php

Use this as a starting point. If you don't want their cookie-cutter models (a lot of which are surprisingly good, mind you), just pick a basic body, paste it in your favorite editing program, and replace it with your charset.

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Rep: +0/-0Level 82
The thing is that most of my ideas don't involve that charas project, but rather, involve making charsets out of ripped sprites. I've known about that charas project for a while now, and they have a great database for charsets, and I've seen a lot of what I'm looking for there, but they're still missing some.

But thanks for the responses so far. The very idea of making those charsets seems a little simpler now. At least now I know there isn't any secret easy method to do it.

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Rep:
Level 86
Sonic Dog -> Light Spear -> Overlimit -> Slash
I was actually talking about using charas' blank template as a guide for where to put your sprites. Just copypasta them over, and you shouldn't have any problems.

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Rep: +0/-0Level 82
Ah, now I see. Yes, that might be more efficient than using a simple gridded template, at least for human-sized characters, anyway.

Thanks for the idea!