So a bud of mine came up with this idea for a boss, which I'm currently working on. For those who remember the good old days of Super Mario RPG, you may remember a boss named Bowyer that would lock certain commands: Either locking Attack, Specials, or Items, or later on in the fight 2 of the 3 commands. What I'm trying to figure out, and need help with figuring out, is setting up abilities for the enemy to use that does exactly that: Locking commands, then unlocking them after using another ability. Basically, like this (I'll use my boss as an example with the attacks):
Attacks and what they do:
First Pyramid: Locks Attack command. When used, will unlock Item command.
Buretsu Crisis: Locks Specials commands. When used, will unlock Attack commands.
Masakado Crisis: Locks Item command. When used, will unlock Specials commands.
So basically, throughout the entire fight, at least one command will be unavailable, and the attacks will do damage as well. Now, is this possible to do in 2k3 at all? That is the problem I'm having (of course, I'll have to remember to set it up so that the commands are all back on after the battle).