At the moment, I am trying to add terrain tags to my game,(without using the huge tile extension script, because my goal is to script this game by myself. So, i.e, I actually want to learn how to use RMVX tile tables.) I was looking around Game_Map to figure out how the tilemap works, and I realize that the current tiles within each map are in a three-dimensional table. I was printed a few tiles to check their tile IDs, but obviously the game uses some hex value for it that I don't quite understand.
I simply want to relate Tile ID to a terrain_tag array, so what I'm wondering is just how RMVX stores their tile_IDs. I.e., I need to get from tile_id = game_map[1,1,0] = 2048 to tile ID = 1.
I see....So for tiles in the tilesets B .. E the IDs actually are from 1 - 767. Unfortunately, I could care less about the terrain of a staircase as compared to the terrain of a forest. Nevermind
, it seems I've got it down. Thanks for being my cardboard programmer, though
I might as well list the values I found for the offsets later. (I'm not quite done, and I'm about to call it a night.)