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Mode 7 trees stuck as 2d

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Hey I am using MGCaladtogel's mode 7 http://www.rpg-palace.com/downloads/details.php?id=174. In the demo the tree's are in 3d and standing up however when I add the script in the demo, the trees are stuck on the floor.  The only thing that has the 3d effect are events

The tileset it is using in the demo, is the default grassland tileset in the demo, I have tried experimenting by adding things from the tileset like the tent on as a layer 2, it will not go 3d either.

so how do I get the trees to 3d?

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Winter is here.
I think that's how it's supposed to work. If you look at the screenshot, you can see that neither the mountains nor the trees have any visible height to them:



So yeah, you're not doing anything wrong, it's just the limitations of the script.

Hope that helps. :)
Eddard Stark art by Teiiku

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Level 84
It's human to misdo
I believe that is because that there is no "priority" set.
After what I've seen, if you have higher priority, then the tile goes longer up on the screen.
The trees that you mention in the demo has higher priority.
If you are using the world map tileset that Ryosis posted a screen of, then it is not possible since the trees is only located on one tile.

I haven't used this script that much but I belive that is how it's working...

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Rep: +0/-0Level 82
how do I increase the priority.... AHHH! I looked more at customizing of the tile sets because of that post and figured out that I have to have a "terrain tag" on them.

Thanks helped a lot.

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Hi everybody !

I'm glad to have found this forum, and I hope I will find a way to use the mode 7 on my project.

First, I want to tell you I'm french, so don't worry if my english seems a bit poor.

I wanted to get some tips for running the script correctly in my project.

For two week, I'm doing some tests. I finally get the demo of a game that contained a script that seems to be slightly different from this one, but something close is the same (made by the same author : MGCaladtogel).

This script does not appear to include the 360° rotation. I plan to try to integrate it in my project, but later. All in good time. ;)

I found this script on this page.

Link to the demo I downloaded.

The result is really good on the demo (which I have included the hero of my project).

 

From what I can read on instructions, I have to add "M7" in the name of the map to activate the mode 7, but I confess to having trouble understanding how exactly.

My testing

 If  I create a new map which I call "test", and add their details in the script. That's what I tried to do. Without modifications, here is what we find in the line 114 of the script.



So I deduced that this famous "map name" refers to the passage of the script. Returning to our map named "test". I go into the script, and I add a similar line to "World Map", and I write the word "test".



Result: the script works for the map named "test". Mode 7 is activated, it remains only to set it all through the letters A, H, P, etc. ...

- But then if I’m going on a map on wich I have not entered the name in the script : bug.

Here is the error message in question:



However, my goal is to maintain a normal mode for most of my maps. I want to activate the 7 that on some maps (eg for the world map), and that's where it gets stuck ...

My question is : how can I do to activate the mode 7 only on certain map, and keep the normal mode on the others ? So, where do I have to write the “map name” on the script I am using or on the script you are talking about ?

Thank you to you for your responses and for having read my message. If someone could help me, I would really be grateful.
« Last Edit: November 18, 2009, 09:51:54 PM by Huckleberry »