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[XP] Ryex's Weapons Unleash Skills

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**
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Want's to write a compiler for fun
Ryex's Weapons Unleash Skills
Authors: Ryex
Version: 1.22
Type: Weapon Add-On System

Introduction

Implements a Unleash system like the one found in Golden sun


Features

  • Allows Weapons to have a chance to "Unleash" skills from the database
  • Customizable unleash rates/chance to unleash for every weapon

Screenshots

Spoiler for:



Demo

Media Fire


Script

Spoiler for:
Code: [Select]
#=============================================================================
#
# ** Ryex's Weapons Unleash Skills
#
#-----------------------------------------------------------------------------
#
# By Ryex
# V 1.22
#
#-----------------------------------------------------------------------------
#
# Features
#
#  * Allows Weapons to have a chance to "Unleash" skills from the database
#  * Customizable unleash rates / chance to unleash for every weapon
#
#  
#
#-----------------------------------------------------------------------------
#
# Instructions
#
# Place in a new script above main then fill out the Configuration.
#
#==============================================================================
module RPG
  class Weapon
    def unleash_id(id)
      case id
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration for the skills weapons unleash
# Use when <WeaponID> then return <ID of Unleash skill>
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
when 1 then return 7
when 5 then return 10
when 25 then return 19
when 29 then return 22
#add new lines here
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      end
      return 0
    end
  
    def unleash_chance(id)
      case id
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration for unleash chance.
# this must be filled out other wise weapons will NEVER unleash
# Use when <WeaponID> then return <% chance of unleash (a # 0 - 100)>
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
when 1 then return 100
when 5 then return 50
when 25 then return 25
when 29 then return 75
#add new lines here
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      end
      return false
    end
  end
end
  
class Game_BattleAction
  
  attr_accessor :unleash
  
  alias ryex_WUS_GBattleAction_clear_later clear
  def clear
    @unleash = false
    ryex_WUS_GBattleAction_clear_later
  end
  
  
end
 
class Scene_Battle

  alias ryex_WUS_SBattle_update_phase4_step2_later update_phase4_step2
  def update_phase4_step2
    if @active_battler.is_a?(Game_Actor)
      if @active_battler.current_action.basic == 0
        unless $data_weapons[@active_battler.weapon_id].unleash_chance(@active_battler.weapon_id) == false
          if rand(100) <= ($data_weapons[@active_battler.weapon_id].unleash_chance(@active_battler.weapon_id))
            @active_battler.current_action.kind = 1
            @active_battler.current_action.skill_id = $data_weapons[@active_battler.weapon_id].unleash_id(@active_battler.weapon_id)
            @active_battler.current_action.unleash = true
          else
            @active_battler.current_action.unleash = false
          end
        else
          @active_battler.current_action.unleash = false
        end
      end
    end
    ryex_WUS_SBattle_update_phase4_step2_later
  end
  
  alias ryex_WUS_SBattle_make_skill_action_result_later make_skill_action_result
  def make_skill_action_result
    if @active_battler.current_action.unleash == true
      # Get skill
      @skill = $data_skills[@active_battler.current_action.skill_id]
      @active_battler.current_action.unleash = false
      @status_window.refresh
      # Show skill name on help window
      @help_window.set_text(@active_battler.name+"'s Weapon Unleashes "+@skill.name, 1)
      # Set animation ID
      @animation1_id = @skill.animation1_id
      @animation2_id = @skill.animation2_id
      # Set command event ID
      @common_event_id = @skill.common_event_id
      # Set target battlers
      set_target_battlers(@skill.scope)
      # Apply skill effect
      for target in @target_battlers
        target.skill_effect(@active_battler, @skill)
      end
    else
      ryex_WUS_SBattle_make_skill_action_result_later
    end
    @active_battler.current_action.unleash = false
  end
  
end

Use the below version if you use Blizz ABS
Spoiler for BABS version:
Code: [Select]
#=============================================================================
#
# ** Ryex's Weapons Unleash Skills BABS version
#
#-----------------------------------------------------------------------------
#
# By Ryex
# V 1.00
#
#-----------------------------------------------------------------------------
#
# Features
#
#  * Allows Weapons to have a chance to "Unleash" skills from the database
#  * Customizable unleash rates / chance to unleash for every weapon
#
#  
#
#-----------------------------------------------------------------------------
#
# Instructions
#
# Place in a new script above main then fill out the Configuration.
#
#==============================================================================
module RPG
  class Weapon
    def unleash_id(id)
      case id
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration for the skills weapons unleash
# Use when <WeaponID> then return <ID of Unleash skill>
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
when 1 then return 7
when 5 then return 10
when 25 then return 19
when 29 then return 22
#add new lines here
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      end
      return 0
    end
  
    def unleash_chance(id)
      case id
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration for unleash chance.
# this must be filled out other wise weapons will NEVER unleash
# Use when <WeaponID> then return <% chance of unleash (a # 0 - 100)>
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
when 1 then return 100
when 5 then return 50
when 25 then return 25
when 29 then return 75
#add new lines here
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      end
      return false
    end
  end
end
  
class class Game_Actor < Game_Battler
  
  attr_accessor :unleash
  
  alias ryex_WUS_GActor_init_later initialize
  def initialize(actor_id)
    @unleash = false
    ryex_WUS_GActor_init_later(actor_id)
  end
  
  
end
 
class Map_Actor < Map_Battler

  def use_attack
    unless $data_weapons[@battler.weapon_id].unleash_chance(@battler.weapon_id) == false
      if rand(100) <= ($data_weapons[@battler.weapon_id].unleash_chance(@battler.weapon_id))
        use_skill($data_skills[$data_weapons[@battler.weapon_id].unleash_id(@battler.weapon_id])
        @battler.unleash = ture
      end
    end
    return super
  end
  
  alias ryex_WUS_Map_Actor_use_skill_latter use_skill
  def use_skill(skill)
    #if this skill in a waepon unleash
    if @battler.unleash
      @battler.hpdamage = @battler.spdamage = 0
      # call common event
      common_event_call(skill)
      # set usage animation
      set_usage_animation(skill)
      # set up user damage display if necessary
      user_damage_display
      # reset action
      self.reset_action
      # if using skill sprites for this type of battler
      if BlizzABS::Config::A_SKILL_SPRITES
        # setup sprite extension with ID
        setup_sprites("_skl#{skill.id}")
      else
        # setup sprite extension
        setup_sprites('_skl')
      end
      @battler.unleash = false
      return true
    else
      ryex_WUS_Map_Actor_use_skill_latter(skill)
    end
  end

end


Instructions

In Script

Compatibility

none know
May not work with old save games
works with all target scopes


Credits and Thanks

  • Ryex

Author's Notes

Wow this was WAY easer than I though it would be

Enjoy and post any bugs!

NOTE: I (the author) do NOT provide support in this thread. I simply don't visit this forum often enough. another scripter may be able to offer help but if you need support from me please go here http://forum.chaos-project.com/index.php?topic=3509.0
« Last Edit: October 22, 2009, 03:42:57 PM by ryex »
Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.