Well, how many different types do you need? I think it'd probably be easier to use conditions which doubles a certain stat (or halves it), and then inflict that condition on the player. This makes for a far more powerful effect than just 10%, though.
Alternatively, you could make an event before a battle which stores your current attack power, use a battle page to calculate your attack power, add 10% to it, increase your base attack power by that amount, then after the battle, remove that increased amount. You do have to be a bit careful with that method, like not accidently removing/adding extra attack after the battle. Also, don't just set it to the attack power you had previously as you might have gained a level.