i seem to be bothering you allot on this one topic, and i tested this, its awesome, but anyway is there a way to insert a button on the menu that calls the common event in this, or do i just have to live with putting map billboards up everywhere?
Umm, that's what you quoted. It's:
[quote author=modern algebra link=topic=35085.msg494092#msg494092 date=1312395913]
Then, in the script, just follow the instructions to add a common event call. In other words, do this (assuming it has not already been edited in any way. If it has, you need to pic an ID for the new one that isn't already used -- again, as per the instructions):
[code]
0 => ["Vocab::item", 144, "$game_party.members.empty?", false, Scene_Item],
1 => ["Vocab::skill", 128, "$game_party.members.empty?", true, Scene_Skill],
2 => ["Vocab::equip", 51, "$game_party.members.empty?", true, Scene_Equip],
3 => ["Vocab::status", 137, "$game_party.members.empty?", true, Scene_Status],
4 => ["Vocab::save", 133, "$game_system.save_disabled", false, Scene_File,
"true, false, false"],
5 => ["Vocab::game_end", 179, -1, false, Scene_End]
And you would change it to this:
0 => ["Vocab::item", 144, "$game_party.members.empty?", false, Scene_Item],
1 => ["Vocab::skill", 128, "$game_party.members.empty?", true, Scene_Skill],
2 => ["Vocab::equip", 51, "$game_party.members.empty?", true, Scene_Equip],
3 => ["Vocab::status", 137, "$game_party.members.empty?", true, Scene_Status],
4 => ["Vocab::save", 133, "$game_system.save_disabled", false, Scene_File,
"true, false, false"],
5 => ["Vocab::game_end", 179, -1, false, Scene_End],
6 => ["Map", 153, -1, false, X]
(NOTE how I added that comma after the 5 => line)
The X before the bracket you would replace with the ID of the common event you made.
[/quote]
All you would then need to do is put 6 in the Command List. So, instead of:
COMMANDLIST = [0, 1, 2, 3, 4, 5]
It would be something like:
COMMANDLIST = [0, 1, 2, 3, 6, 4, 5]