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Which Final Fantasy do you like best?

Poll

What's your favorite game of the series?

Final Fantasy I
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Final Fantasy Tactics
Final Fantasy Tactics Advance
Final Fantasy X-2
Final Fantasy IV: The After Years
Before Crisis: Final Fantasy VII
Dirge of Cerberus: Final Fantasy VII
Crisis Core: Final Fantasy VII
Final Fantasy XII: Revenant Wings
Final Fantasy Tactics A2: Grimoire of the Rift
Final Fantasy Mystic Quest
Final Fantasy Crystal Chronicles
Dissidia: Final Fantasy
They all suck.
Final Fantasy XIII
Final Fantasy XIV: Online
Final Fantasy: The 4 Heroes of Light
Dissidia 012: Final Fantasy

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As an obvious understatement, Final Fantasy seems to be a popular video game series. Some people love to play Final Fantasy games once every month, some people want to be allowed to marry the games, some people could care less about them. Some people like Final Fantasy VI the best, some people like IV the best, some people would rather hang themselves than play any of them. Some people are absolute fans of Final Fantasy VII, some people wonder why Final Fantasy VII is viewed as the "most popular", some people know that it's because of the endless wave of Cloud/Tifa and Cloud/Sephiroth porn. But, no pun intended, there is no "final" word as to which of the games is the best.


Out of all of the games (exluding remakes, ports, the SaGa series, the Chocobo series, and all future games),
Which of these 24 Final Fantasy games would you say is the greatest?




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Tactics all the way~

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7 and 9, mostly. Didn't even know the games were remotely popular until years after they were released, never went to GameFAQ's or any other place during that era. ;9
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4, 6, and 9 are my favorites.

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I like a lot of the newer-ish ones (6+), but that's mostly cause I haven't played any of the older except for Mystic Quest, which I have sitting in my SNES right now. As for my two choices, I checked 9 and 10. 9, is by far, my most favorite FF game to date.
« Last Edit: October 10, 2009, 04:55:51 AM by grafikal »

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Crystal Chronicles, I actually really enjoyed it more than I should've.
That and Dirge of Cerberus ._.

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5, 7 & 9, in that order :)

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VI and VIII.

:tinysmile::tinysmile:

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5, 8, 9, 10 and 10-2
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10 and 7. Not in any order. Those were the only ones I played to the finish. :P I'm trying to play 9, but PSX is D:

I also finished 10-2 but that was eh. It could have been much better. I finished the game with, what? Characters sub-level 35 :P It was too easy and yeh.

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Isn't 3 and 6 the same game?
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Tactics all the way~
Oh yeah, I forgot about this one. This one was pretty cool, too.

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Isn't 3 and 6 the same game?

It's fairly common knowledge at this point that the North American version of the SNES Final Fantasy II is actually Final Fantasy IV in Japan, and the North American version of the SNES Final Fantasy III is actually Final Fantasy VI in Japan. All of the games listed are for the actual games as they were in Japan, so if you want to vote for the North American version of the SNES Final Fantasy III, vote for Final Fantasy VI.




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Oh. No wonder why no one voted for III xD
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VI & Tactics. Revenant Wings and the DS CC games are awesome too. Also, Mystic Quest is not a FF game.

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Are you sure, Holk? I woulda swore the title was Final Fantasy Mystic Quest. I've been wrong before, though...

6, 8, Tactics. Even though 4 has my favorite character, overall the other games win out.
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It was only called that in the US, to sell more copies. Its really called Mystic Quest Legend.

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I stand corrected, sir, thank you.
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http://en.wikipedia.org/wiki/Final_Fantasy_Mystic_Quest

There's a lot of Mystic Quests, this one was a spin off that barely vaguely resembles a Final Fantasy at all. However, I included it because it's not part of another series and some people do consider it a Final Fantasy. It's not like it matters, I doubt anyone in their right mind's going to give it a single vote.




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Tactics and FFXII.. I <3 Ivalice.
FF6, 4 and 9 also rank really high.

Just wish the Japanese test audience wasn't so scared of facial hair, we almost got to have Basch be the main character of FFXII.

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FFXIII Versus needs to hurry up and be released.

:tinysmile::tinysmile:

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Crystal Chronicles, I actually really enjoyed it more than I should've.
Me too, I loved it.

4, 5, CC and 9, in that order.
I actually really enjoyed Mystic Quest, am I the only one?

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FF I, III and VI are my faves among the series.

FF VI was very a major breakthrough for Square in terms of storyline, musical score, character development, graphics etc. making it one of the epic RPGs of all time.

As for FF I, It was the game that saved Square's butt from being massacred by financial distress and overall a great and innovative game for it's time.

FF III introduces the Job system, many more innovations that evolved and some elements became a mainstay of the franchise.

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I played FF6 up to the part you fight Kefka.

I got pwnt by him

so I stopped.

I played FF7 for 20 minutes and got bored.
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The only part of FF7 I've played, that I remember (for some odd reason), is whenever you had to go around and get Cloud dressed up as a woman or something to sneak some place. I forget why or where though.

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lol, I remember that. My own favorite three would be VI, VII, and X. VI needs no explanation, VII was what drew me into the series in the first place (I was really impressed by Cloud and Sephiroth in Kingdom Hearts and went to play their original game), and X just has an absolutely amazing storyline, though it's seriously underrated by most people.




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I still don't know why I chose FF7 (which I really don't like) and They all suck. ._.

FF6 was a masterpiece.
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I think the only way anyone can say they all suck is if you don't like the air around the games and not actually the games, which is just straight ignorant. Most people don't like FF7 because every other person would sexually abuse the shit out of the game if it had a vagina or a dick. We don't like those people, not the game, unless you actually do not like the game. There's a difference. If anyone said they played every game all the way through and honestly didn't like any game, then fine, but really...there are so many and if you've only played 3 or 4 and say you don't like them ALL...wow. And as Arlen has reassured me, that none of these games have anything to do with the others (again, except for X and X-2), so there's no way anyone can judge another game without playing it.

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I can say I really do dislike seven and eight..played them, disliked the story and characters pretty badly. Also was never fond of the game mechanics of those two. But the rest of the franchise is pretty fun, even if I don't go crazy for all of them.

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That and both Cloud and Squall had the personality of plain ramen noodles and the motivation of a ground sloth. UNTIL their obnoxious stereotypical girlfriend that they hated the whole begining of the story gets kidnapped/killed.

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FFXIII Versus needs to hurry up and be released.

What's the difference between Versus and XIII?

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Well, check this out, Kosciuszko.

http://en.wikipedia.org/wiki/Fabula_Nova_Crystallis_Final_Fantasy_XIII

It's kind of like a compilation series that builds on itself. I think they did something similar with the world of Ivalice.
:tinysmile:

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http://en.wikipedia.org/wiki/Final_Fantasy_Mystic_Quest

There's a lot of Mystic Quests, this one was a spin off that barely vaguely resembles a Final Fantasy at all. However, I included it because it's not part of another series and some people do consider it a Final Fantasy. It's not like it matters, I doubt anyone in their right mind's going to give it a single vote.
Isn't Mystic Quest a part of the Mana series (Secret of Mana, Legend of Mana, etc. etc.)? The Mana series shares a few things with the FF series anyway.

ANYPOOP, my favourite Final Fantasy is definitely 9. Best soundtrack and great characters and I really liked the way abilities were learnt. Good game :]

In no real order after that, I like IV, VII, VIII, X and X-2.

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I don't see what the heck people like about X-2 to rank it higher than all the others. To me it was a decent game but could use a lot of improvement, especially when it came to the story. It just lacked so much compared to its predecessor. <.<
« Last Edit: October 09, 2009, 01:04:18 AM by Zylos »




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I've never played X-2 because I've never heard a single good review about it. I maybe would have rented it, but I tend to play games through 100%, and it's an FF and I don't feel like having to extend a rent. I know I wouldn't taint my apartment with buying that game anyways though. lol

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X2 is fun.

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X by far. It had the best battle system and aside from being ridiculous at times (search tidus' laugh on youtube) it was also very engaging and was a game i actually WANTED to play through, instead of suffer through like the other Final Fantasies, where progressing through the story meant dealing with that retarded active time battle system again and again.

I've tried to play the others, many of them, several times, but I just get sick of how lame and randomly unforgiving ATB is. Though I love 8's card game much better than 9's, and leagues better than blitzball. Fuck blitzball.

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I never did the whole blitzball thing. Was there a point to it besides just spending a lot of time in a minigame and picking up random players around the world?

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Squeenix lost their magic and touch in making great games, since a handful of employees left on the Square and Enix merger, especially, they lost an important person, the father of Final Fantasy and that's just sad for them...

 :-[

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I don't see what the heck people like about X-2 to rank it higher than all the others. To me it was a decent game but could use a lot of improvement, especially when it came to the story. It just lacked so much compared to its predecessor. <.<
It actually has a decent battle system. Story was fine.

lol @ FFX having the best battle system

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lol @ FFX having the best battle system

It does. No ATB bullshit, shows the turn order of all characters which is better for strategy, and allows you to switch out party members mid-battle which, again, is better for strategy. The battles were actually fun, and engaging, and consisted of more than simply pressing the same button 50 times until the victory fanfare plays. Considering all this, I see nothing to lol about.

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No ATB bullshit
ATB is optional in all the Final Fantasy games it's featured in. However, I understand your argument here is, "None of that not being able to see the next x amount of steps before they happen," right?...

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shows the turn order of all characters which is better for strategy, and allows you to switch out party members mid-battle which, again, is better for strategy.
Woop, looks like you've gone and listed it as a separate argument (it's not). Anyway, and maybe this is just me talking here, I've found strategy (when necessary [which is pretty rarely]) always available in Final Fantasy games. Oh look, it's x-monster who is weak against x-element. Gonna go ahead and use that then. Oh look, one of my party members is wounded, I'm gonna go ahead and heal them as soon as possible. Woops, looks like the enemy is faster than me (gonna have to keep that in mind) and the person died. Oh well, I better use a phoenix down now in conjunction with some healing to counter the damage that is likely to be dealt on me in this next round. Button mash, button mash, etc. etc., until the fight ends. This is how all Final Fantasy games operate and none of them are terribly hard.

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The battles were actually fun, and engaging,
Sure, if you like slow gameplay reminiscent of every other FF battle save for the fact it shows the order of the battle. In FFX-2, you could chain together attacks and switch jobs (perhaps the coolest RPG feature) on the fly which, if done enough, calls forth the equivalent of FFX's Aeons. Also: battles weren't painfully slow. I just can't emphasize this enough

Quote
and consisted of more than simply pressing the same button 50 times until the victory fanfare plays.
Not true. It's not like displaying the order of battle adds depth. Sure, what you're saying would be correct if displaying the order of attacks somehow made the game magically hard and therefore required thoughtful strategy that would disrupt the monotony of RPG battle systems... but that is not the case. You don't need to plan at all, outside of the regular poop mentioned above. And I understand you make this argument because you don't want to waste that single turn on using a potion, but perhaps to remedy that you should employ decent strategy to prevent that from ever happening (i.e. don't let your characters lower to critical health, or rather, don't get them into any situation you can't get them out of alive). Either way, you still just button mash until the end of the fight, only now you get to see the future of your button mashing. It's not like we've only just now, with this new feature, found out the best (quickest, most button-mashiest) way to take down enemies. See a Bomb? Use an ice spell. This is just as quick and just as button mashy in FFX as it is in any other Final Fantasy.

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I see nothing to lol about.
I do - FFX-2's is better.

SUPER BONUS ARGUMENT
Blitzball, in both FFX and FFX-2, is a lot of fun. I liked it a lot :3. Also, FF8's card game really was a lot better than FF9's card game.
« Last Edit: October 09, 2009, 09:55:55 AM by chewey »

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I do - FFX-2's is better.

Oh, so your point was that FFX-2's is better than FFX's. Mine was that FFX has the best battle system out of all the FF titles I've played. FFX-2 isn't one of them. So basically we're on two different wavelengths here. Maybe FFX-2's is better, I don't know. But my opinion stands, at least about ATB. I think it's pretty silly that I'm forced to wait a period of time before I can do anything, especially when anywhere within that period of time a boss could throw a random series of attacks that wipes out at least one of my characters. I also understand that I could simply grind my characters to a higher level to make things easier for myself, I just found it easier to turn off the game and play something that didn't wear on my patience so much.

edit: also, FFX was pretty much the only Final Fantasy where I found it necessary/reasonable to use magic outside of boss battles. Any normal battle in any other FFX pretty much consisted of "attack attack attack attack attack enemy dead".
« Last Edit: October 09, 2009, 10:28:23 AM by Malson »

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FFX-2 was fun. I never got far but it was waaaay more entertaining than most of the other FF games.
The chicks were also good looking and designed by japanese, which should be an oxymoron, but it isn't.

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The thing that I thought was cool about X-2 was the job class system. Sure, it seemed kinda corny the way it was set up (dresspheres, wtf) and some of the classes were useless, but the ability to switch classes and unlocking abilities like it had appeals to me. I will agree that the story line was pretty bad, and the blitzball was no fun along with the host of other minigames. Unlike the BB in X, I didn't see the point in playing- nothing that I am aware of that's worth having got awarded.

The voice acting, too was a little one dimensional,  but then again the actresses did their job. Rikku is supposed to be irritating; she was.
:tinysmile:

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So..has anyone involved in this discussion even -played- ffxii?

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I have. It takes a little getting used to. Got it last christmas, still haven't gotten far. After I finish my project, I think I;ll give it another go.
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So..has anyone involved in this discussion even -played- ffxii?

FF12? or FF X-2 ... they're different. lol. I've played FF12, though as I've also said, I haven't played FFX-2 before because of past reviews. (xii = 12 :P )

P.S. I'm assuming you mean X-2 just because of the current discussion.

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XII was fun, but the characters and story could really have been made better. A great political story, just needed some tweaking and to be a bit more clear, as I only fully understood the plotline a second time around. And the characters seemed rather bland at times, with Vaan having little real reason to be there with the party and Penelo having pretty much no back story or much of a connection to the story at all. Plus most of them were either blond or had light colored hair except for Balthier and Vayne. The whole gambit system also took some of the fun out of the gameplay for people, though I enjoyed it myself.




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I think the light haired bit made it more realistic since they lived basically in the desert and (at least as far as I'm concerned) hair can become bleached over long periods of time in the sun (I know mine does anyways, from a few summer landscaping jobs). You're right about the gambit system removing some fun. But I think to put it better, it removed some strategy. I think the idea of it is awesome, but instead of 'aiding' in battle, it just made the battles become automatic. However, in some situations, I don't see how battles could have been done without the use of the gambit system. I personally never used it on which ever character I played primarily, but of course I programmed it with obscene gambit combos for the AIs that were with me. The plot did make a good political story. I got it on a once through, but that was because I play games through 100% so after just being in it for so long, you kind of just get it lol. The thing I didn't like the most was the traveling. A lot of the quests were basically just a lot of running back and forth from screen to screen which just made it long and drawn out. I always bought a chocobo, but they were never really that convenient. I did 99% of all the hunts. The only one I didn't do was the crazy Tiamat[sp]. The fight is LITERALLY a 3hr fight when you're at lvl99 (2hr if your REALLY good at it). That's just retarded, I didn't feel like spamming the same strategy at something for that long. Other than that, I did everything else. I thought that the FP was way easy to collect. Then again, once I got that accessory that doubled all the FP you collect, that's all I ever wore around unless I was in a boss fight. That plus I gave it to all the people I didn't use so even their FP was maxed out too. I only ever used Vaan, Ashe and Basch. Basch was my 2H Swordsman and Heavy Armored dude that just mega ass pounded shit into the earth, Vaan was kind of the speedy type that I often used to heal, and Ashe was the 1H/Shield character that healed and spammed the shit out of magic. I think in the end Ashe did the most damage with all her crazy magic skills. The way I had gambits set up were just ridiculous. Oh, something else I didn't spend all my time doing was finding ingredients for making the best weapons ever. I spent some time doing that for a while but then I stopped since the only reason why I was doing it was to fight the Tiamat[sp] hunt and after I found out that it was a 2 hour fight, minimum, I just stopped farming for things. Needless to say, all my characters were lvl99 and had retarded gambits, so the final boss was way easy.

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I dig the idea of the skill grid; it really lends itself to character customisation to a great degree. That the characters started from a fixed point was necessary, but limiting. The gambits were necessary, too, with it being more action oriented, but I think they were the major focus of any strategic thinking rather than making snap decisions from a static menu in battle. It also occured to me that given enough skills and gambit slots, any fool could concievably put together an automated party that only required you to steer around a playfield. Useful for grinding, but boring. Since I never got to far into it, I still wonder if that is the case; I guess I'll see.
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I mean 12..I..actually hate X-2..Sea of goddamned estrogen. They're a parade of all I hate about female protagonists.

And I agree, Vaan and Penelo are obviously just there to be young and approachable. They actualy intended Basch to be the lead character and to focus more on he and gabranth, but the test audience was intimidated by his age, heavy story and facial hair, so they focused on Vaan as the foil.

I just can't understand how people can be so into a fluff game with a bloated system like X-2 when there are so many more full games.

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I dig the idea of the skill grid; it really lends itself to character customisation to a great degree. That the characters started from a fixed point was necessary, but limiting.

This is true, however, like FFX, if you spent enough time on it, you could have every character be the exact same since every character has the same grid. It's just a matter of having the FP to spread your way over to it. Later in the game, the line between a class or lines between characters (if there are any) get so blurred that it literally doesn't even matter who you play with because they're all exactly the same. Getting FP is the easiest thing in the game to do. I forget what the item was that I had, it was like a golden necklace or something similar, but I know I first saw it and bought a bunch at some old fat vendor in the slums of the one major city that we had to sneak into sometime down the middle of the game. Give those to everyone like I did and you get a retarded amount of FP. Then it just becomes a matter of which characters do you like the most.

Also, I heard X-2 was just a fluff game to bring a little closure to the ending of X. I mean, I hated X's ending. I would have liked it much better if --
Spoiler for Actual ending spoiler of FF:X:
--Tidus would have stayed in that world and was able to continue being with Yuna and shit, but since it was all a dream and shit, he had to go back to being such a popular prick in BB. This led to the reality that in this game........literally NOTHING happened. It was all false reality designed by Sin.
Also, the final boss was the easiest boss I've ever fought.
« Last Edit: October 10, 2009, 04:16:52 AM by grafikal »

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Heh, I'll try that. Reminds me of my Auron in X casting heals and tossing lightning bolts, lol.
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I mean 12..I..actually hate X-2..Sea of goddamned estrogen. They're a parade of all I hate about female protagonists.

And I agree, Vaan and Penelo are obviously just there to be young and approachable. They actualy intended Basch to be the lead character and to focus more on he and gabranth, but the test audience was intimidated by his age, heavy story and facial hair, so they focused on Vaan as the foil.

I just can't understand how people can be so into a fluff game with a bloated system like X-2 when there are so many more full games.
You're calling FFXII a more full game? Really? It's pretty clear the game is nowhere near complete. Sure, it's pretty great if you like a horrible story told in the worst way and characters that are all style and no substance. The MMORPG-esque gameplay in battles was terrible and the grid level up thing was so incredibly dull. The zodiac job system in the international release seems kinda fun, but that's Jap only of course.

I don't think you know what bloated means. At least, I have no idea how you could call FFX-2's system bloated. It's not like it's complex or incredibly deep :x. If anything, FFXII's poorly executed battle system is bloated because it's such a damn hassle to work with.

EDIT: The reason FFX-2 was made was because a lot of FFX fans whined the ending left too much up in the air. FFX-2 did a good job closing FFX's story (provided you didn't get the bad ending). I really don't see why people have a problem with the game. It really just feels like a big celebration after the shitstorm that happened in FFX and thousands of years before it.
« Last Edit: October 10, 2009, 04:30:25 AM by chewey »

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Yeah..cause I'mma run off an be all super magical girl hero so I can find my fake boyfriend and sing songs and stuff is much deeper than political intrigue, revenge and the whole outcast gods using humans as pawns.

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edit: [in response to chewey] (joy you posted too fast for me to get in there between you two lol)

XII's BS was complicated at first, one: since no other FF does it and two: because for the first 1/4 to 1/2 of the game it's difficult to control everything by yourself. After you get decent gambits it becomes easier to handle yourself and the AI, granted, there were so many gambits that in many combinations made it too easy. I didn't like the espers in FFIX. They didn't really play a role in anything ever in the story. You kind of just got one and picked a character that could use him. I never used the espers for anything. They were way weak in XII. I'm not seeing how XII's story wasn't complete, per se. I'm not saying it's a good story, but I'm not seeing how the game is no where near complete. I don't remember enough of the game to comment on the substance of the characters. I know that Joy is right about Basch though and how he should have been the main character to begin with since the story mostly revolved around him anyways. Anyways, I kind of digged the battle system. It's still a turn based system but free roaming. It's not like you could run up to something an mash buttons like in every ABS. I liked to think of it as the same battle system as most every FF game but in free roaming mode. If you don't run around the map and do weird shit and instead just stand in front of the enemy on the map, it right away is the same as any other FF battle system. The free roaming part kind of added to the fact that you didn't need an escape option and you could run away for a second to do something and run back into the chaos. I kind of like that. The downside, to me, was just that it took some getting used to and that it's a really weak system in the beginning until you get proper gambits and AIs to help.

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Six is the best! I enjoyed the game play and the great story. It one of the greatest games ever made by man.

I would like to insist that you're correct. I've never actually played it though =o   
It sounds like I should though huh? lol

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That was III in the US, right? Absolutely worth playing.
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Yeah. It was boring.

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Why do you think so? I liked it a bunch. Everyone having magic kinda threw me off, but overall I think it's one of the top five.
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My top 4 is FFIX, FFX, FFXII, and FF Tactics. In that order. I don't really have any others that I like that much, nor have I even played many more than that haha.

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I have played at least a few hours of the main games (I-XII) and Tactics, and they all have something that kept me interested, or at least that I thought was innovative or fun.  I will admit though, some I only played through to say that I'd played it.
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I know Zeich's a big addict for FFXI, but does anyone consider it a main game or like it as the best FF game?




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Isn't that the online game? I guess, technically, it's an FF game, but just differently and without end I suppose. It would kind of defeat the purpose of an MMO if it had an ending. I don't think it's possibly right to say that it can be the best FF since in its basic form it's supposed to be addicting. That's why it has no ending, so that you just keep playing. So in turn, it's supposed to be constantly fun. Which doesn't make it very fair to the other FF games that have endings and closure and a full story. But if some one says something better or comes up with a good reason why it can be considered a favorite, then I wouldn't argue with it.

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FFXI has a story.

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I didn't say it didn't have a story. I said it doesn't have a actual ending. If it does, then it's a very fail mmo.

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According to Zeich, FFXI has different storylines with each expansion, and those have their own endings.




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Does the game end. Is there an ending credits. Do you beat the game then just decide to continue and play online forever? That's what I'm saying.

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Final fantasy dawn of souls. That was an awesome game. It was the fire final fantasy where I didn't just push X or A or whatever over and over. I used the buff and what not. That was an awesome FF.

Why is nobody talking about it?
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Because it's not on the poll.

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Does the game end. Is there an ending credits. Do you beat the game then just decide to continue and play online forever? That's what I'm saying.
Credits don't need to roll for the main story to end =/. Having the STORY end does not mean the game ends.

That's not how MMOs work.

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I'd imagine that's why MMO's are built to be so addictive; so you play them even after the main storyline is over.
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MMORPGs are addictive because of the social aspect, and because a lot of the meat of the games (raids, dungeons, PVP) require you to sit in front of your computer for extended periods of time.

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That doesn't make them addicting, that makes them time consuming. MMO's are addictive because it's never over. Even doing the same thing more than once will yield a different outcome, leaving more to be explored. I never meant that an MMO doesn't have an ending to a story. I incorrectly implied that, but I meant that there is no ending in the respect that I just noted. That there's always more to do or something left to explore. My point about no credits, is that if you go and take down the very last boss of an MMO with 39 other people, there's nothing. There's just some loot you can whore over in a game and then come back and do it again. An MMO is built to have a series of goals or checkpoints that don't have an end. The only way you could possibly beat an MMO to the max, is if you have some how accumulated every singe piece of equipment possible using every class at the highest levels with the maxed out amount of money on every server etc etc. It's impossible. MMO's are also addictive because of the goals that are set within the game. It's not weird to get 'into' a game. To be emotionally attached. People spent countless hours working in the game for their very own set of goals. Accomplishing a goal in an MMO yields a very realistic feeling of accomplishment. That emotion of victory of that goal is not fake, even though it cannot help you outside of the game. The fact remains that MMO's are psychologically made to be like that. The best MMO ever will be the one that simulates life in most all aspects, which most already do. I mean, shit, WoW has it's own economy on every server. I'm sure you all know enough about WoW that I don't need to discuss the other aspects of it that make it life like. But still it remains, that MMO's are not real life. Now I'm just thinking about going off on tangents and shit haha, and this topic is about FF games. Not MMO's. I think there's a topic for this discussion, so if it's brought up outside of here, I'd be glad to discuss :)

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....grafikal is the king of really really big paragraphs. o_o

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That doesn't make them addicting, that makes them time consuming. MMO's are addictive because it's never over.
MMOs are addicting because of the social aspect. People challenge themselves to best others playing and do this by acquiring better gear/more gold or beating them up in PVP. The fact of the matter is, there really isn't an endless stream of amazing content in MMOs. It is very possible to do all there is to do within an MMO, however it's more a matter of what is worth doing. I say "worth doing" because I doubt anybody would strive to complete every possible quest within an MMO - even though they could - because that is not their motivation in playing. Most people don't even immerse themselves in the quests, for example, but rather skip the text and follow and addon's directions to where they need to go exactly. This happens because people are not fussed by Adjective Noun's woes (he lost his rum... he thinks some troggs stole it) but just want the reward at the end so their progress to the top is hastened just a little bit.

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Even doing the same thing more than once will yield a different outcome, leaving more to be explored.
It's likely the "different outcome" here is just different loot dropped by a boss, with some having an insanely low drop rate but godly stats. People do the same thing over and over so they can get better gear and be better than others, not because the dungeon is just so very interesting to walk around in.

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That there's always more to do or something left to explore.
The argument of what is worth doing pops up again here, I guess. In the context of WoW, people normally complete new content the day it is released, and then continue to play through that content (be it in PvP of PvE) for new gear so that by the time more content is released, they will be able to acquire the godlier loot much faster. Rinse and repeat this race for gear so that they can feel accomplished in knowing they are better than whoever doesn't share the same loot. Eep, I'm starting to feel like a bit of a broken record now.

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My point about no credits, is that if you go and take down the very last boss of an MMO with 39 other people, there's nothing.
This does happen, and people do find themselves twiddling their thumbs with no idea what to do next. This is normally when people come to their senses and realise how boring and limited the MMO genre really is. In the case of an active MMO like WoW however, developers are soon to occupy their players with the same content wrapped in a brand new package. However, this content does eventually end.

... we've gone off on a tangent, haven't we? I don't even know what I'm arguing anymore, but that's not going to stop me.

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An MMO is built to have a series of goals or checkpoints that don't have an end.
All MMOs have an end, in the sense the overall story ends and in the sense content ceases to be released.  

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The only way you could possibly beat an MMO to the max, is if you have some how accumulated every singe piece of equipment possible using every class at the highest levels with the maxed out amount of money on every server etc etc.
No? That's like saying the only way you could beat Oblivion to the max is if you gather up every single item in the game and store it in your house. You must also create hundreds of saves, each one having a character with a unique race and birthsign combination, and each character having all stats maxed. Instead, it'd be sensible to say the only requirements to say you completed the game 100% would be to maximise your stats and level on one character, complete all quests, visit all buildings and by extension complete the world map and... that seems about it? This seems like a reasonable parallel to draw here but you're welcome to argue whether or not it isn't.

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It's impossible.
And no, it's not impossible, it's just long and tedious and ultimately not a requirement to have done all there is to do in a game.

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MMO's are also addictive because of the goals that are set within the game.
Outside of the A to B goals of quests, all goals within an MMO are likely set by the user/s. The goal could be the best character on the server (or within your group of friends) in the case of a single player, or the goal could be to move your guild up in the ranks to the top position in the case of many players. I know I'm really hammering the BE THE BEST argument here but that's really the motivation behind doing much of anything in an MMO.  

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People spent countless hours working in the game for their very own set of goals. Accomplishing a goal in an MMO yields a very realistic feeling of accomplishment. That emotion of victory of that goal is not fake, even though it cannot help you outside of the game.
We seem to be arguing the same thing now - that thing being that it isn't the endless stream of amazing content in an MMO (which doesn't happen, by the way) is what addicts people to them.

Ugh man, I said the same thing over and over in that text. I'd go back and edit it but I can't be bothered. Somehow, I was trying to argue that it is possible to complete an MMO like any other game, it's just much more tedious to do so. I think.

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Spoiler for Massive counter agruement lol: Spacesaver:
That doesn't make them addicting, that makes them time consuming. MMO's are addictive because it's never over.
MMOs are addicting because of the social aspect. People challenge themselves to best others playing and do this by acquiring better gear/more gold or beating them up in PVP. The fact of the matter is, there really isn't an endless stream of amazing content in MMOs. It is very possible to do all there is to do within an MMO, however it's more a matter of what is worth doing. I say "worth doing" because I doubt anybody would strive to complete every possible quest within an MMO - even though they could - because that is not their motivation in playing. Most people don't even immerse themselves in the quests, for example, but rather skip the text and follow and addon's directions to where they need to go exactly. This happens because people are not fussed by Adjective Noun's woes (he lost his rum... he thinks some troggs stole it) but just want the reward at the end so their progress to the top is hastened just a little bit.

You said what I meant, just longer winded. The addiction is that an MMO doesn't end because there are constantly new goals to obtain, whether you play  the MMO to obtain better items/gear than someone else, to enjoy the active social network, economy, to relax from real life, to play for the challenges, etc. Every player has a different goal, though many will have similar.

I suggested that no one can beat an MMO because you can't. I did not say that you couldn't go around getting the best equipment or getting things 'worth' getting. I suggested to 'beat' the game. To complete a game is to finish the game. As in, doing all there is to do, not all there is worth doing. Do not confuse them for the same thing. They are not. I was suggesting the first and not what you are saying.

In contrast to most all other games that are not MMO. You could complete them. Not because they have a boss that when you kill him, the game ends, but because you can finish the game 100%. In the example of FF12 (using the example cause I beat 99% of it), you can go around killing every single hunt, synthesizing every single item from ingredients, beat every mini game, buy all the best items and gear, max out all your characters, have as much money as you want, and then finish the story line of the game. That's 'completing' a game. That is something you cannot do in an MMO. This is where my logic stems from.

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Even doing the same thing more than once will yield a different outcome, leaving more to be explored.
It's likely the "different outcome" here is just different loot dropped by a boss, with some having an insanely low drop rate but godly stats. People do the same thing over and over so they can get better gear and be better than others, not because the dungeon is just so very interesting to walk around in.

This is what I was referencing. I didn't say what kind of different outcome, I just said that there would be. New loot from an old boss is a different outcome, no? (Yes, I do realize sometimes a boss may drop the same loot more than once.) But it's also more than that. Perhaps a few of your teammates die in battle that didn't before. That dynamically changes how the battle continues, etc. This is a different outcome, no? This is all what I was referring to. You're right though in that the likely outcome would be different loot. Obviously a dungeon's physical dimension stays constant, so I don't know why you thought I could possibly have meant walking around a dungeon for new scenery or something.



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That there's always more to do or something left to explore.
The argument of what is worth doing pops up again here, I guess. In the context of WoW, people normally complete new content the day it is released, and then continue to play through that content (be it in PvP of PvE) for new gear so that by the time more content is released, they will be able to acquire the godlier loot much faster. Rinse and repeat this race for gear so that they can feel accomplished in knowing they are better than whoever doesn't share the same loot. Eep, I'm starting to feel like a bit of a broken record now.

You've taken this out of context. Where I wrote "That there's always more to do or something left to explore" was in reference to what I just quoted from you, about yielding different outcomes. You sound like a broken record because you quoted a redundant sentence. I sometimes tend to be redundant. Sometimes it's to make a point more clear, and other times it's because I can't help it. lol

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My point about no credits, is that if you go and take down the very last boss of an MMO with 39 other people, there's nothing.
This does happen, and people do find themselves twiddling their thumbs with no idea what to do next. This is normally when people come to their senses and realise how boring and limited the MMO genre really is. In the case of an active MMO like WoW however, developers are soon to occupy their players with the same content wrapped in a brand new package. However, this content does eventually end.

... we've gone off on a tangent, haven't we? I don't even know what I'm arguing anymore, but that's not going to stop me.

I agree fully here. lol

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An MMO is built to have a series of goals or checkpoints that don't have an end.
All MMOs have an end, in the sense the overall story ends and in the sense content ceases to be released.  

I agree that an MMO could have an end if you can complete the game like I was talking about, and then when this happens if there is no more new released content. However, my point still stands that the purpose of an MMO is to keep you occupied by having many different goals or checkpoints that don't end. Obviously, if they lead to an ending, then they didn't do a very good job since an ending psychologically brings closure, which would reduce the incentive to continue playing. I will reference WoW though. When you beat the final boss, the incentive to continue playing is more gear for yourself, to help someone else get gear, or to interact with other online players that make your experience better some how. There are other reasons too of course. Also, I'm sure that all MMOs have a story that ends, but I never once meant to insinuate that they didn't. I meant that the gameplay never ends. Even if in WoW you brought down the King Arthas with all the other guild-mates, you can still come back and do it again. The story is over, but the game is not. This is my ultimate point. This is what I mean, by not ending. (Unless you apply how I suggested that a player can beat a game. [Not beating by what's 'worth' but beating by completing.])

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The only way you could possibly beat an MMO to the max, is if you have some how accumulated every singe piece of equipment possible using every class at the highest levels with the maxed out amount of money on every server etc etc.
No? That's like saying the only way you could beat Oblivion to the max is if you gather up every single item in the game and store it in your house. You must also create hundreds of saves, each one having a character with a unique race and birthsign combination, and each character having all stats maxed. Instead, it'd be sensible to say the only requirements to say you completed the game 100% would be to maximise your stats and level on one character, complete all quests, visit all buildings and by extension complete the world map and... that seems about it? This seems like a reasonable parallel to draw here but you're welcome to argue whether or not it isn't.
Hm. Interesting point bringing up Oblivion. I'm going to say that I wrote it wrong. Again though, I'll bring back what's 'worth' beating in a game and what's completing a game. You can bring closure to yourself by doing everything you want and calling it quits, but my point still remains that the game isn't completed. I'm not saying that you have to complete a game. I mean, most games I play I don't go balls to the wall and try to do 100% of everything. I'll play and do everything I find enjoyable then finish off by beating the last stage of the story line and roll credits. I find that games that have HUGE replay value are almost impossible or futile to try to complete 100%. Games like Oblivion and Fallout. There are just so many different ways to play it, that you can't consider the game completed really in every aspect in one character. If you play though fully evil, you don't get certain aspects of the game that revolve around being good, and vice versa. Just to reiterate though, I'm talking about completing a game 100%. I don't suggest playing Oblivion or Fallout or similar games through 100% anyways. It's more fun doing new things the next time through the game. What you're saying would be sensible to playing a game, but not completing the game. Basically, what I'm suggesting is impossible lol.

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It's impossible.
And no, it's not impossible, it's just long and tedious and ultimately not a requirement to have done all there is to do in a game.

You're right, it's not impossible, just extremely implausible. No one would do it, nor is there nearly enough incentive for anyone to do it. So impossible, maybe not, but I don't think it'll ever be done. (with out hacks. lol)

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MMO's are also addictive because of the goals that are set within the game.
Outside of the A to B goals of quests, all goals within an MMO are likely set by the user/s. The goal could be the best character on the server (or within your group of friends) in the case of a single player, or the goal could be to move your guild up in the ranks to the top position in the case of many players. I know I'm really hammering the BE THE BEST argument here but that's really the motivation behind doing much of anything in an MMO.  

You're right about this though. You're not really saying anything different from me here. All you're suggesting are goals that are likely to be common among most players in an MMO. I was just referring to any goal in general and not just the obvious ones. I've known plenty of WoW players that didn't try to be the best in combat or have the most money or something. My personal friend actually bought the game just so he could prove that you can explore every area of the game as a level 1 human. However, he ended getting to like level 9 or something from just straight discovering places. He played normally afterwards, but his first goal was to just walk around. I don't remember where I read this piece of awkward knowledge, but apparently walking from one side of WoW's continent (one of them) to the other is equal to walking the distance from one side of a medium sized state to the other, in the USA. I don't know which continent in WoW it was, but I think they're pretty similar.

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People spent countless hours working in the game for their very own set of goals. Accomplishing a goal in an MMO yields a very realistic feeling of accomplishment. That emotion of victory of that goal is not fake, even though it cannot help you outside of the game.
We seem to be arguing the same thing now - that thing being that it isn't the endless stream of amazing content in an MMO (which doesn't happen, by the way) is what addicts people to them.

You're correct.

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Ugh man, I said the same thing over and over in that text. I'd go back and edit it but I can't be bothered. Somehow, I was trying to argue that it is possible to complete an MMO like any other game, it's just much more tedious to do so. I think.

Lol, no problem. I'll agree that an MMO can be beaten, but if you've read through this, you've read how difficult it would be by my suggestions. I feel like the major difference in these arguments are that you justify completing a game by doing all that you personally deem worthy to complete as being the best, whereas my justification for completing a game is literal and less personal where I suggest that a completed game is what it is. It would have to be complete as in 100% beaten and not completed with only things a person feels is personally worth doing. I will, however, completely agree that playing a game with the mind set of doing what is worth doing is perfectly fine and worthy of being a way to complete a game. It's a personal level of accomplishment at hand rather than the annoying and tedious amounts of work and time that must be put into a game to actually complete it. lol. I hope that helps clarify and difference between our opinions, though both absolutely valid.

Also, it's way late/early right now haha, so I'm certain there are some spelling errors or grammar issues :P
« Last Edit: October 11, 2009, 04:43:44 PM by Kuja »

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Just got around to reading your post  :police:. I'd respond but I don't see much of a point since everything is just about wrapped up. I don't even know why an argument was sparked up now that I think about it...

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*explodes from trying to read such a big wall of text*


ANYWAYS! What about FFIV? I always thought it was a fairly popular one, but it only has two votes so far.




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Truthfully? I didn't want to sound predictable. lol!
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I think you're both right.

That being said, I actually enjoyed a lot of FF Online, it was pretty great for its day. It had a lot going for it, there are a ton of things you can do with your character.
The new Crystal Chronicles looks good, seems like a real single player action RPG.
FFIV is my favorite, I liked the story a lot. It had a good world and god characters.

What games were relabeled for NA? I know FFVI was FFIII here, but what was FFVI in NA?
« Last Edit: October 12, 2009, 06:08:58 AM by Ko?ciuszko »

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Argument is over sir. Please do not instigate. I didn't read any of it since it started out with "I think you're both right". I see where it's going because there's a large block of text.

What games were relabeled for North America? I know FFVI was FFIII here, but what was FFVI in North America?
I'm curious about this too. I don't actually feel like doing the research, but I'm curious anyway. I might play some of the older FF games sometime if I ever find time to do it. It'd be nice to know lol.

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FF2 (NA) = FF4 (JP)
FF3 (NA) = FF6 (JP)

That's it, I think. After FF3 (which in truth was FF6), FF7 was put out in America actually as it was supposed to be as FF7, which lead to a lot of confusion over the numbering.




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So in the poll where you list FF6 and FF3, they're actually the same game? Just one in Japanese and the other in English? Same with FF2 and 4? Does this mean that whoever voted a TON for FF6 is really just voting for a much harder to read version of FF3? I am confused .___.

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I'm surprised there's still people confused about this whole thing.

To the guy above me, I'll repeat what has been said:

The FF2 in America was really the fourth FF in the series. FFIV (JP) = FFII (US), because II and III didn't seem profitable in the US and so weren't translated. Then they skipped FFV (JP) for the same reason and went ahead and released FFVI (JP) in America as FFIII.

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I never really cared that much about FF games. The first one I ever played (if only for like 10 minutes) was FF7. Then skipped 8 and bought 9 10 and 12. I've also completed tactics and tactics advanced. I don't try to be a connoisseur of games lol. I bet I could probably ask my roommate. I feel like he would know some how.

Edit: Oh, I didn't actually see the rest of your post Chewey. (This is Grafikal btw)

Is it like this?
Japanese: 1, 2, 3, 4*, 5, 6**, 7, 8, 9, 10, 11, 12
English: 1, 2*, 3**, 4, 5, 6, 7, 8, 9, 10, 11, 12

Like, if we move (J)4 to (E)2 and (J)6 to (E)3, then (J)2 must equal (E)4 and (J)3 must equal (E)6?
I feel like that's a lot of going back and forth into the future and past lol.

So chronologically if the Japanese were to play our Final Fantasy games in our order, to them it would be like playing it in this order: 1, 4, 6, 2, 5, 3, 7, 8, 9, 10, 11, 12?
« Last Edit: October 12, 2009, 07:57:23 AM by Kuja »

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So in the poll where you list FF6 and FF3, they're actually the same game? Just one in Japanese and the other in English? Same with FF2 and 4? Does this mean that whoever voted a TON for FF6 is really just voting for a much harder to read version of FF3? I am confused .___.

I think these must be going by the japanese numbering. I voted IV which I know was released as II in NA.
So there never was a FF6 released in NA?

I hear Tactics is great, but I've never gotten around to playing it. I should...

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Quoting myself to Chewey for clarification. Am I right how I explained it here? I don't really know.

Edit: Oh, I didn't actually see the rest of your post Chewey. (This is Grafikal btw)

Is it like this?
Japanese: 1, 2, 3, 4*, 5, 6**, 7, 8, 9, 10, 11, 12
English: 1, 2*, 3**, 4, 5, 6, 7, 8, 9, 10, 11, 12

Like, if we move (J)4 to (E)2 and (J)6 to (E)3, then (J)2 must equal (E)4 and (J)3 must equal (E)6?
I feel like that's a lot of going back and forth into the future and past lol.

So chronologically if the Japanese were to play our Final Fantasy games in our order, to them it would be like playing it in this order: 1, 4, 6, 2, 5, 3, 7, 8, 9, 10, 11, 12?
« Last Edit: October 12, 2009, 07:57:42 AM by Kuja »

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Japanese: 1, 2, 3, 4*, 5, 6**, 7, 8, 9, 10, 11, 12
English: 1, 2*(really 4), 3**(really 6), 7, 8, 9, 10, 11, 12
America didn't see the original 2 and 3, nor 5 for a while.

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I don't get why they don't just do simultaneous releases. Well I guess I kinda do. If the game flops in one market, chances are it'll flop in another market.
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I never really cared that much about FF games.

uhh...

http://rmrk.net/index.php/topic,30473.msg383052.html#msg383052

FF9    *Favorite


other favorites:
-Legend of Zelda series
-FF12
-Legend of Dragoon
-FF4
-FF10
-FF7
-Kingdom Hearts 1 & 2

In that order.


o.o

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The original Final Fantasy was made for the Japanese NES in 1987, but it wasn't translated and ported to North America until July of 1990. Meanwhile in Japan, the real Final Fantasy II was released in 1988 and the real Final Fantasy III was released in April 1990. Neither of these games would be seen in North America until many years later. In 1991, Square released Final Fantasy IV in Japan, and a few months later it was released in North America as Final Fantasy II  to maintain the naming continuity because the previous two games had not been released in North America.

In 1992, Square continued along and made Final Fantasy V in Japan. It was supposed to be translated in North America just like the previous game, but the project fell through and was never ported to North America until many years later just like the real Final Fantasy II and III. Two years later in 1994, Final Fantasy VI was released in Japan, and due to the overwhelming success, it was ported as soon as possible to North America as Final Fantasy III  to once again continue along the number changes.

It would be three years before Square would finally release Final Fantasy VII in Japan, after converting over from Nintendo's cartridges to Sony's CD-ROMs. A few months later it was ported to a highlly excited North America, but instead of continuing the number changes, it kept it's proper title number as VII, leaving many people confused/curious about what happened to the other numbers. Due to VII's popularity, the series grew more and more reknown and Square would later release the real Final Fantasy II, III, and V in various remakes and ports by popular demand under their true numbers.

After VII, the series kept on track with the numbers. So the list up above is all of the real numbers. Final Fantasy II on the list is the 1988 game (of which North America got to first play in 2003 in the PSX port of I and II in Final Fantasy Origins), not to be confused with Final Fantasy IV in 1991. I hope this clears up a bit of the fog and not just make things more confusing for you.




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I never really cared that much about FF games.

uhh...

http://rmrk.net/index.php/topic,30473.msg383052.html#msg383052

FF9    *Favorite


other favorites:
-Legend of Zelda series
-FF12
-Legend of Dragoon
-FF4
-FF10
-FF7
-Kingdom Hearts 1 & 2

In that order.


o.o


I don't care about like where they came from and stuff. I like to play the games. I'm not sure if you read my previous post?
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I never really cared that much about FF games. I don't try to be a connoisseur of games lol.
If I have to be EXTREMELY FREAKIN LITERAL HERE, then I mean that I never cared enough to go and research how us Americans decided to be dumbasses and fuck up the order of the Japanese FF games for profit. I really don't care. My comments inside different topics are related to the discussion at hand, I don't type shit so that everything I do is intertwined with each other. That topic has nothing to do with this.

I've never beaten FF4.
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The first one I ever played (if only for like 10 minutes) was FF7. Then skipped 8 and bought 9 10 and 12. I've also completed tactics and tactics advanced.

I've played FF4 advanced on my roommates DS. It was ok enough for me to list it at the time I guess. I obviously forgot about it, so I guess it's not a favorite anymore. Things change. :/


@Zylos, lol, that didn't confuse me. So it helped :)

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I'd like to see a FF game that gets back to the roots of the franchise. Sure, they weren't much to look at, but MAN were they fun... and nothing so complex as XI or whatnot. I dunno, maybe I'm just a nostalgic sucker, but could you imagine what those games would be like on a PS3 or Xbox?
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You mean like a remake of the original Final Fantasy and such?




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No, not a remake, but a new game using the old "rules" if you will. For example, the original character classes that you could upgrade, buying spells insted of just knowing them at the next level up, junk like that. Point being, you get to make a lot of the choices of character skill development and such that today's games took from you. Not that you can't customise your characters, but many seem pre-fab, as deep and well written as they may be. I guess it would be really difficult to incorporate cinematic cutscenes and the like without having a perdetermined cast and script, and with today's technology game developers are pushing for hotter graphics, voice acting and pre-written characters that suit the storytelling, but sometimes I wonder if it could be done and if so, how to do it while still making the game marketable.
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A mish-mash of all the good qualities of the 2D games would be better. I hated FF1's class system, it was shit. FF5 job system go get.
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A mish-mash of all the good qualities of the 2D games would be better.

Yeah, that's what I was trying to say! Most of what made FF memorable to me came out in the 2d games, with the exceptions of the materia system in VII and the junctioning and Triple Triad game in VIII.
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I dunno..I kinda prefer set characters with set skills. Some customization of course, but I'd like to have the big, buff guy be a better knight than the little scrawny teenage girl.

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I dunno..I kinda prefer set characters with set skills. Some customization of course, but I'd like to have the big, buff guy be a better knight than the little scrawny teenage girl.

The glory of 2D is that you can make them all look the same and leave the 'real' appearance up to the player. I don't think they could have masked Fairs being a girl in 3D very well what with the nude scene and all. But you do have a point and I'll just leave it at that.
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The glory of 2D is that you can make them all look the same and leave the 'real' appearance up to the player.

Yes! And that is why they were called Role playing games!
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So basically you want FF9?

But yes V was great, I liked it over VI.

IX is the best in my opinion, it's like a modernised classic. Then VII, just cause it's amazing and you know it. Then V. The rest I haven't finished.
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If I had tp pick just ONE of the franchise to take to a desterted island and play forever, something most representative of the whole ball of wax, I'd pick Tactics.
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I just want the series to get a little darker, and want their characters to show more dimension.

I want Final Fantasy Versus XIII.
« Last Edit: October 15, 2009, 02:19:17 PM by Brandon Boyd »

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Motion Carried!
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EVERY. SINGLE. TACTICS. GAME. EVER. MADE.

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This topic was better off dead :mad:
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It was probably found because that other guy made a "Best 'Fina' Fantasy Game Ever" or whatever and this guy followed the locked topic to here.

And, question: FFVI is meaning the one with Kefka and Terra?

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Ty <3 Getting that for my PSP :3

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Final Fantasy X-2 cause of its awesome story and soundtrack
Final Fantasy XII cause of being a great fun game.
Final Fantasy Tactics A2 cause the first game was brilliant!
P.P.P.P.P.P. (Proper, Planning, Prevents,P*ss,Poor,Performance)

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Doing a super bump on this due to some new Final Fantasy titles that have recently come out. I think I'm more or less up to date with the releases, minus the individual Crystal Chronicles titles, SaGa series, Chocobo series, and titles yet to come like Versus XIII. We now have Final Fantasy XIII (March 2010), Final Fantasy XIV: Online (September 2010), and Final Fantasy: The 4 Heroes of Light (October 2010) added to the list.

Pretty much everyone knows about Final Fantasy XIII, there was a lot of talk about it when it came out this past spring as the first Final Fantasy title on the PS3. When Cocoon City is threatened, six warriors choose by destiny must choose between saving mankind and saving themselves.

Final Fantasy XIV: Online came out somewhat as a surprise since they haven't even finished working on Versus XIII yet... but maybe they should have waited a bit more considering how badly it seems to have turned out. Only got a 4 out of 10 from GameSpot.

Final Fantasy: The 4 Heroes of Light was released last year in Japan for the Nintendo DS, and has just recently made it's way to the rest of the world. It's "a classic fantasy RPG using today's technology", letting players feel the warm nostalgia of old-school while still keeping it fresh with the new.




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WOOOOOOO FIRST TO VOTE FOR XIII

I thought the story was compelling and incredibly well written for a damn videogame. I loved almost all of the characters by the end of it- even Hope, who I -hated- at first. I loved battles despite being so heavily autonomous. It's not that you're not fighting- it's that you're fighting in a different way. You're commanding. It's the difference between being the foot soldier and the general who directs him, in my opinion. As a matter of fact, if you view the game as an interactive movie, rather than an RPG, I think it's probably a lot more fulfilling.

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Yeah, but it was meant to be an RPG, ahaha. But viewing it as an interactive movie does seem more accurate simply based on what I've heard about the game. Also, I think FFXIV is getting a lot of hate because they expect it to be the next WoW or something; they really need to give it a couple of months to let it patch, fix things, and improve the system. Although I can't really say for sure because I haven't played it, and crap shouldn't be released even if they plan to patch it in the future.

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Being stuck on the amount of time and monthly cash flow I have invested in WoW, online FF will likely not make it into my game schedule- I have little free time as it is anymore. Maybe if I was single and independantly wealthy... oh well.

If you were to look at the game I'm designing (plug plug) you'll see a lot of the features that I thought made the series good with the glaring omission of customisable character skills. It was the immersive world and the storytelling, a story of heroism and sometimes sacrifice, that I loved.
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Final Fantasy XIV: Online came out somewhat as a surprise since they haven't even finished working on Versus XIII yet... but maybe they should have waited a bit more considering how badly it seems to have turned out. Only got a 4 out of 10 from GameSpot.

Completely different team made it, it wasn't a surprise on like 'bam here's a game,' it's been in development for a very long time.
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

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moew
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Four Heroes of Light is great, in my opinion. I love the crazy artstyle and its homage-y gameplay. It's way better than 13 or 14... combined.
:taco: :taco: :taco:

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Level 96
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I've yet to try that flavor of soda. I should look for a rom later...

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it's time to poke
Fuck 4HOL. If I wanted a "classic JRPG experience", then I'd play one of the many rereleases of I-VI.

But I'm a TRPG fan, so the Tactics games are my favourites by a landslide.


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Furry Philosopher
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Don't be so quick to judge Four Heroes, it's actually a really good game from what everyone's been saying about it.




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My favourites would be FFXIII for its characters, storytelling and gameplay, FFXII for its characters and gameplay, FFVI for everything.

Honorable mention goes to FFT and FFX-2.

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GIAW 14: 2nd Place (Hard Mode)2013 Zero to Hero2013 Biggest Drama WhoreParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
6 and 9. I get to choose two because their the same number, but upside down.

Also, off topic (kinda). Why do you people say that the Mount Gagazet Seymour fight is easy? I had a party of- (AD=Average damage)
Yuna
HP 3k
AD 3k

Auron
HP 5k
AD 4k

Rikku
HP 3k
AD 2.5k

He would get three turns in a row, and he used them to cross blade me, killing Yuna and Rikku. Auron would survive, but then he would use lance of something, and full revive to insta-kill Auron...  :mad:
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Furry Philosopher
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ALRIGHT WHICH OF YOU FAGES CHOSE 14 AS YOUR FAVORITE. :mad:




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VI was simply one of the most outstanding games of that generation.

IX was really cool, too, because it hearkened back to the earlier days of... y'know... constraints?

Tactics was my final pick, but I don't really know why. It might've had good music, and it might've also had Calculators. For that matter, it might've had coked up stimulus monkeys. I can't remember. But it was a good game nonetheless.

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I have been playing 12- I've mentioned it elsewhere, but I just got to the Phon Lighthouse and for some reason... I have no drive to continue. I'll turn on the game but then I get my file loaded and I just feel like... "Why?"

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Small Bat Dev
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I loved Crystal Chronicles.

Way too much.



....

I still play it.


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Prepare for trouble!
I can't say which is "THE BEST", but I enjoyed FFX a lot out of the ones I played.  :3  I remember playing one of the early NES ones as a child, but I don't remember liking it well enough to become a fanatic like I did with zelda.

FF12 was....ehhhh.  I've played it twice.  D:  And both times I ended up thinking...well, it was alright, but hurrrrgh.  I think it would have been a lot better if it was about Balthier and Fran, or Basch, like it was originally intended to be.  I always found it laughable how Vaan was just sort of...there, and even when asked, he had no reason as to why he was just magically there.  He was like the FF Aladdin.  D: Street-ratting around with some opium-induced old pimp man.  (You can't say he's not..he was always surrounded by sluts.)

FF9 was good too <3  Though I didn't actually play it, but I watched my fiance play it :3  And while I never finished it, I did enjoy the Tactics ones. 

My favorite gameplay was actually in FFX-2, though I was not fond of the charlie's angels themed storyline at all.  D:< 

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Completely agree with all of your points on 12, 100%. Though I liked old Dalan, heh. I think his voice actor was excellent.

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FF XIV FTW!!!!!!!!

Not really.
My favorite is a tie between VII and VIII.

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King in the North!
My favorites are all the old games. Final Fantasy VI, Final Fantasy V, Final Fantasy IV and Final Fantasy IX.

The new ones aren't very good, except FF12. I enjoyed it xD
Winter is Coming


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To be completely honest, I've only played 1 through 6, and 8. I've skipped 7 and haven't been able to play it to this date (I don't have a console, and I assume the game is outdated for my PC), and I simpily haven't bought 9 and up. I played 11 for about a week as well-- But then I quit, and the bastards scammed me for several months worth of subscription fees, because they didn't realise that I had unsubbed due to a "management error". (Yea, right.)

Anywho, back on topic. In my opinion, Final Fantasy 6 is the best in the series! It's got the most developed storyline, the gameplay appeals to me the most, and it has many diverse characters that each have different special abilities. Not to mention that Dancing Mad is downright epic, and Kefka is one of my favorite video game villains of all time! A nigh-perfect game, if you ask me.

Then again, Final Fantasy Mystic Quest has by far better music then the other games... But considering the game just downright bores me as I play it, it's not something I'd vote as number 1.  ;)
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Everyone Off
Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.Secret Santa 2012 ParticipantSilver - GIAW 10Silver - GIAW 92011 Biggest Drama WhoreBronze - GIAW HalloweenGold - Game In A Week VII
you know leophard I bet we could set you up with an emulator for 7 and 9.

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Licks
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I only played Final Fantasy Tactics Advance all the way through, but I still feel like this game is one of my favorites.

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I love Final Fantasy VI the best.  I wish they would remake it with updated graphics and acoustic/symphonic soundtracks.  I love the music from it.  Aria Di Mezzo Carattere is fantastic and there are so many nice acoustic versions.  I remember a while back someone used  FFVI graphics on (RM2k?) to make a game.

I stopped playing at FFXII because the music became less exciting and the original team broke up.  The playability became less bearable and the story less interesting.  I even tried FFXI but MMORPGs are just too time consuming and the story line is, well either really lost or you have to build quickly to keep up with it.
coming soon to a pc near you



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you know leophard I bet we could set you up with an emulator for 7 and 9.

I'd love that! I already tried finding those a few times, but in the end I never downloaded any because I was afraid it'd contain a virus...  :P
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Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.Secret Santa 2012 ParticipantSilver - GIAW 10Silver - GIAW 92011 Biggest Drama WhoreBronze - GIAW HalloweenGold - Game In A Week VII
why does everyone wish for updated graphics? for fucks sake it's just GRAPHICS who CARES. biggest pet peeve. High res models in a 3d game that was originally low res? sure. Remakes are never JUST remakes. they always feel the need to add something that didn't need to be added. can you imagine FF7 with 3d areas? do you realize how much of the original art design would get tossed in the trash if it lost those 2d backgrounds?

I mean look at those DS ports of old FF games. they may be decent, but they aren't even REMOTELY the same game. Same Story? sure. but jesus christ the old game is still there, why the fuck does it need a remake. this goddamn clamoring for remakes is annoying as fuck and just pisses me off.

Edit: Leophard: there's a subforum for that sort of thing I recently snagged a few emulators from my old computer (I forgot they were on the working hard drive! I was THRILLED when I found them again.) I was thinking of uploading these emulators as there's not really a good spot to get them anymore (one was discontinued in 2000 when sony bought the rights to the emulator so they could shut it down)

If you can't find the Forum you probably don't have the required number of posts. shouldn't take too long though, i forget the exact number but it's low.
« Last Edit: April 11, 2011, 06:42:45 PM by Strike Reyhi »

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Level 94
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I want an updated FF VI as well. That's my favorite one, and I don't understand why they remake IV so much, but haven't even touched VI.

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probably because iv sucked and they really wanted to fix it

remember that chick that was lost at sea 6 hours ago now she's 10 years older and totally hot isn't that awesome but now she's dead again along with 4 other people in your party THE END

:tinysmile::tinysmile:

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Tear Down the Wall!
why does everyone wish for updated graphics? for fucks sake it's just GRAPHICS who CARES. biggest pet peeve. High res models in a 3d game that was originally low res? sure. Remakes are never JUST remakes. they always feel the need to add something that didn't need to be added. can you imagine FF7 with 3d areas? do you realize how much of the original art design would get tossed in the trash if it lost those 2d backgrounds?

I mean look at those DS ports of old FF games. they may be decent, but they aren't even REMOTELY the same game. Same Story? sure. but jesus christ the old game is still there, why the fuck does it need a remake. this goddamn clamoring for remakes is annoying as fuck and just pisses me off.

You know they did it very nicely with FFIV,  I loved that game, and if it wasn't for remakes of FFII and III, I would never have played them, they would never have left Japan.  But sure I understand your frustration.  You don't need to loose a lung over it though. ^-^
coming soon to a pc near you



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my name is Timothy what's yours
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Hello
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Strike is the forum resident angry guy.
I once attempted to take his place. It ended badly.

Anyway, if they remake games, they shouldn't add stuff to it. That's a different game. The only reasons they should remake games are to translate it into another language, put it on another platform, or (in extremely rare circumstances) add content that was originally intended to be in the game. Even when adding a new game to a series, they shouldn't fucking change the graphics THAT dramatically. Did you see the newest Spyro games (I doubt it)? I fell in love with the half-pixelly purple dragon that hardly ever talked, not a rendered 2.5d dragon that won't shut the fuck up. That's just a blatant example, but it happens all the time.
I haven't done one of those in a while!
it's like a metaphor or something i don't know

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probably because iv sucked and they really wanted to fix it

Actually, I think the classic Final Fantasy IV was the second best in the series... It had many interesting characters with their own unique mechanics, and the storyline was well developed and thought through. The only dissapointment was that the final boss just shows up out of nowhere...

Anywho, I've never played the DS version, so I can't really give an opinion about that. What I will say about revamps though, is that they often have a habit of being worse then the original...
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I've played a lot of excellent remakes in my time. I don't know why they have dispersions cast upon them.

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probably because iv sucked and they really wanted to fix it

Actually, I think the classic Final Fantasy IV was the second best in the series... It had many interesting characters with their own unique mechanics, and the storyline was well developed and thought through. The only dissapointment was that the final boss just shows up out of nowhere...

Anywho, I've never played the DS version, so I can't really give an opinion about that. What I will say about revamps though, is that they often have a habit of being worse then the original...
Yeah, it wasn't really that bad, especially in terms of gameplay. I just have a personal grudge against it because I really didn't care for the story, or the way they handled their characters at all.

:tinysmile::tinysmile:

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Level 96
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I think updated graphics are fine. For instance, the GBA remake of final fantasy 1. I never would have played it on the NES, it was too hollow. Solid black backgrounds, every battle, yay boring. The 8-bit graphics were cute, but to be honest a little hard on my eyes. having everything updated with shading and backgrounds helped a lot. Additionally, the music was way better.

Also additionally, I liked the added content. Know what's way better than grinding the same monsters on the same patch of field for hours? Fighting ALL OF THE BOSSES from ALL OF THE GAMES up until six. That shit was so cool.

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Level 94
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Also replacing the D&D-like MP system with traditional magic points was a good idea. It may have made the game easier, but it also made it less frustrating.

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Also replacing the D&D-like MP system with traditional magic points was a good idea. It may have made the game easier, but it also made it less frustrating.

Unfortunately, they still failed in actually introducing a good plot into the game, which is why I could never be arsed to beat it.  :P
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all i know about the plot of ff 1 i picked up from reading 8 bit theater. i played the gba game and man is that shit tedious GRIND GRIND GRIND GRIND or die from poison in about 3 seconds