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Enemy spell targets

Started by Iari, October 04, 2009, 05:24:44 PM

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Iari

In my game, there is one boss that cannot be harmed until you kill the other enemies in the combat.  While you're fighting those guys, the boss is supposed to cast buffs on its allies.  However, it sometimes targets itself, which would make no sense for it to do (in-game).  Is there any way I can make the boss only target its allies?
That's good to know.

crow5757

well, i'm not sure right now, but i can think of 2 possible ways that i will work on.
1. use 'all allies' option, eventhough it casts on him, it gets cast on the entire troop.
2. use events in the troop script. e.g. force action and PUT IN condition:
turn 1 + 3          or something like that.