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[Resolved] Making a tileset

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Hello, all. I've found a bunch of resources I want to incorporate into my empty "tile E", but I'm a little apprehensive concerning placement. How should the images be pasted together so it all works? Is there a template or grid I should be using?
« Last Edit: September 28, 2009, 07:49:03 AM by EvilM00s »
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every tile is 32px X 32px

it's 16x16 tiles.

so that's 256 tiles you can play with.

the size of every tileset is 512px X 512px

VX reads a tileset by splitting the tileset in half vertically and setting one half on top of the other. So the first 8 columns wide and 16 rows high is the top half and the remaining 8 columns are the bottom half, when in the editor.

So think about that when you're placing things. You don't want to place like all of your flora tiles all 16 tiles across then import it or when you go to use it, you'll have 8 of those tiles at the top of the editor and 8 more of them somewhere down the middle and you'll be doing a lot of scrolling up and down.

Also, take into consideration what tiles you KNOW you'll be using or ones you KNOW you will NOT be using on other tilesets. Tiles B, C, D and E all share the same passability. Tile A will always be on the bottom or below those tiles, so if you know you won't be using something on tileA, you can replace some tiles there with something that you know will usually be below materials on B, C, D and E. You can do the same with other tiles if tile E gets full.

You can do the same with autotiles that you don't use. Just because the RTP is there, doesn't mean it has to be in your game. For instance, my game doesn't have lava in it anywhere so I removed that and replaced it with a different style of grass that I commonly use in a larger grassy area.

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RMRK's dad
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Thank you both very much for taking the time to help. +rep x2!

RESOLVED
« Last Edit: September 28, 2009, 07:07:17 AM by EvilM00s »
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What I find to be the easiest (if you have photoshop) is to make a document that's 512x512PX then go to your photoshop preferences for guides and grids and set the grid spacing to 32px each and a 1 or 2 subdivisions. Then go to 'View'-'Show'-'Show Grid'. Then your document will be perfectly divided every 32 pixels up and down. Turn on grid snapping if you want to make it even easier when placing individual materials on the document. If you don't want snapping on the grid, learn the shortcut for turning it on or off and then just turn it off and do what you need then flip it back on to position it correctly.



p.s. this goes for anything as far as XP or VX is concerned since all tiles are 32px, but if you do icons, set it to 24px, since all icons are 24x24px.
« Last Edit: September 28, 2009, 07:45:45 AM by grafikal »