Yeah....as the title says. Basically, think of it like Gilgamesh from FFV....after he reached a certain HP in the 2nd fight, he'd automatically use Protect, Shell, Haste, and then Jump in a row....now, I'm trying to replicate this, but the best I can get is to get the enemy to use it on their turn and not immediately like I'd want to. This is how the coding is right now:
In the monster groups tab:
Page 1: Empty (just BGM)
Page 2:
Trigger: Monster [Eirin]'s HP Between [0-35] (Might change this later)
(Dialogue here)
Switch Operation: [XXXX: Hourai Elixir Use] ON
Page 3:
Trigger: Switch [XXX: Hourai Elixir Use] ON
(Dialogue)
Page 4:
Trigger: Switch [XXXX: Hourai Event End] ON
In the Monster tab:
For the Hourai Elixir skill, I have the following:
Precondition: Switch
Priority: 100
Switch: [XXXX: Hourai Elixir Use] ON
Action turns Switch: [XXXX: Hourai Event End] ON
Action turns Switch: [XXXX: Hourai Elixir Use] OFF (I think this causes it to infinitely loop though.... I tried it without it and it worked as up above)
So is there any way to replicate what I'm trying to replicate at all?