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[REQUEST] Shin Megami Tensei CBS

Started by tidloc, September 20, 2009, 10:51:04 AM

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tidloc

<Shin Megami Tensei CBS>
<20.09.2009>




Summary
I'd like to use a CBS as used in most of the SMT games.
Who doesn't know them, described below.

Features Desired

  • use a turn-like system. you get one turn per partymember (maybe specificly more over a variable)
  • for hitting the weakness of an enemy if you have at least a whole turn you get half a turn additional
  • two halfs of a turn won't summarize to a whole
  • if enemy nullifies an attack you loose an additional turn
  • if enemy absorbes or reflects damage you loose all your turns
  • damage can be reflected to the caster/attacker
  • all of that should work the same for the enemies
  • unlike the normal BS not entering commands for all partymembers, but only if its their turn
  • when tha party used up all of their turns, the enemy party gets their turns.
  • number of full and half turns shall be displayed on the upper left corner of the screen
  • it should be enabled to look on a specific global variable because of the Phasing-system, because when phase>=7 monsters will be 10% faster and stronger(only attack, not defense)

I think that should be all.
I'm not too bad in Ruby but my only weakness is Battlesystems, since i got no idea how to program the AI or damagecalculation....
I would be very thankfull and of course credit you big!  :D
[...]And they feared him.
He understands that cruelty arises from opportunity![...]