<Shin Megami Tensei CBS>
<20.09.2009>
SummaryI'd like to use a CBS as used in most of the SMT games.
Who doesn't know them, described below.
Features Desired- use a turn-like system. you get one turn per partymember (maybe specificly more over a variable)
- for hitting the weakness of an enemy if you have at least a whole turn you get half a turn additional
- two halfs of a turn won't summarize to a whole
- if enemy nullifies an attack you loose an additional turn
- if enemy absorbes or reflects damage you loose all your turns
- damage can be reflected to the caster/attacker
- all of that should work the same for the enemies
- unlike the normal BS not entering commands for all partymembers, but only if its their turn
- when tha party used up all of their turns, the enemy party gets their turns.
- number of full and half turns shall be displayed on the upper left corner of the screen
- it should be enabled to look on a specific global variable because of the Phasing-system, because when phase>=7 monsters will be 10% faster and stronger(only attack, not defense)
I think that should be all.
I'm not too bad in Ruby but my only weakness is Battlesystems, since i got no idea how to program the AI or damagecalculation....
I would be very thankfull and of course credit you big!